Just wanted to point out that this is not the idea we've been representing. We don't primarily think that a unit attaining level 2 upgrade will have its armour value replaced by a 5. What we think (at least I do I know) is that the upgrade will ADD 5 to whatever unit gets it). Thus the values in the EDU do still matter quite a lot - it's just that the armor upgrades give bonuses that aren't always just +1.Originally Posted by JaM
As for Re Berengario I's recent post, we do not care at all what value is actually used in the combat calculations by the game. Only two things matter for the purposes of this discussion:
1. Units that perform the same in a given situation with only ONE variable changed, must in fact have equal values of that variable, or else that variable is entirely inconsequential (zero effect in the battle calcs). These two cases are the only ways the results can be equal.
2. We've shown in many many cases already that units using upgrades to gain armor consistently perform identically to units having those same armor amounts set in the EDU (armor amounts as understood by the value system, as opposed to the +1 system).
In all our testing, we kept everything the same except for giving the units defense from one of two sources: upgrades, and numbers in the EDU. That we then achieve identical results either way indicates one of the following (from 1 above):
1. armor values and armor upgrades are both ignored in battle calculations.
2. armor values and armor upgrades were causing identical effects in battle calculations.
#1 is clearly seen to be false, as you get varying results by setting different values of armor in the EDU for any given unit. That leaves #2 as the only possible explanation.
So it really makes no difference what the game does with those armour amounts - it is enough that we understand each point of armor has a positive effect on unit defense, and 5 points of armor, not 2, are equal to upgrade level 2. You don't need to understand underlying game mechanics in order to comprehend the relative value of a given armor upgrade level, and how the method in place grants more benefits than a simple +1 upgrade scheme would.
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