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Thread: Armor Upgrades Work Properly

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  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Armor Upgrades Work Properly

    Problem is that only vanila system will work, no modding possible to that system... thats not what they told us M2TW will be. (easily modable? dont think so anymore...)
    Take M2Tw are compare it to almost every other game that is ou tthere. Most are nowhere near as moddable as M2Tw is. Whilst we cannot mod the source code, we can mod a hell of a lot through text files, and more than with RTW. So yes, M2TW is easily moddable as most of it is done through text files, and most text fiels are not that difficult to understand. We do have limits to what we can do though.

  2. #2
    Member Member Re Berengario I's Avatar
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    Default Re: Armor Upgrades Work Properly

    I'm not negative biased about the moddability of the game, but I think that some definitive CA words on how combat calculations are handled is necessary for people who want to have a go at different kind of units.

    Right now it's all based on raw testing, buts and ifs...

    Edit: but a better scripting parser is so much needed... we need variables!

  3. #3
    Member Member JaM's Avatar
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    Default Re: Armor Upgrades Work Properly

    Quote Originally Posted by Lusted
    Take M2Tw are compare it to almost every other game that is ou tthere. Most are nowhere near as moddable as M2Tw is. Whilst we cannot mod the source code, we can mod a hell of a lot through text files, and more than with RTW. So yes, M2TW is easily moddable as most of it is done through text files, and most text fiels are not that difficult to understand. We do have limits to what we can do though.

    Not to me. Even in RTW we were able to change unit armor, to balance it better than in vanila game. Right now it is not possible anymore, because original values are presented as the only right ones... other point of view is not allowed anymore...
    Last edited by JaM; 02-21-2007 at 17:33.

  4. #4
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Armor Upgrades Work Properly

    Not to me. Even in RTW we were able to change unit armor, to balance it better than in vanila game. Right now it is not possible anymore, because original values are presented as the only right ones... other pint of wiev is not allowed
    We can change unit armour in M2TW as well, there is nothing stopping anyone from doing that. People just now need to take into account the new armour upgrade system.

  5. #5
    Member Member JaM's Avatar
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    Default Re: Armor Upgrades Work Properly

    ....new armor upgrade system, that works completely diferent that it shows in game... nice

  6. #6

    Default Re: Armor Upgrades Work Properly

    Can I please, with all due respect, request that we keep this discussion to figuring out what is going on IN THE VANILLA GAME.

    Anybody who has significant modwork done which changes the nature of their game is just confusing the research being done. How about, AFTER, we figure out how the vanilla system works, THEN we can start babbling about how to modify it and how it works with modified systems. If you just really want to discuss these things, please make your own thread for it - because all you're accomplishing now is confusing the clear transfer of information on this subject to anybody trying to read this thread.

    Thank you.
    Drink water.

  7. #7
    Senior Member Senior Member econ21's Avatar
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    Default Re: Armor Upgrades Work Properly

    Quote Originally Posted by SMZ
    Can I please, with all due respect, request that we keep this discussion to figuring out what is going on IN THE VANILLA GAME.
    Agreed - discussion of the implications for modding should be in the mod chat forum.

    This is what I have put in the FAQ to summarise the results of this thread:

    Quote Originally Posted by FAQ
    Q: Are armour upgrades worth it? They only give +1 armour.

    A: The +1 armour effect of each upgrade appears to be misreporting by the game. Testing by SMZ, Carl, Lusted and Foz implies that armour upgrades work as expected, in that each upgrade provides the reported type of leather (padded, light mail etc). The upgraded armour stat does not appear to be correctly reported, but the unit is still as resistant to missile fire as you would expect from a unit with that type of armour. Here is Lusted's summary of what armour stat corresponds (roughly) to each armour type:

    Level 0: Flesh - 0
    Level 1: Padded/leather - 3/4
    Level 2: Light Mail - 5
    Level 3: Heavy Mail - 7
    Level 4: Partial Plate - 8/9
    Level 5: Full Plate -9/10
    Level 6: Advanced Plate - 10/11

    The implication is that the lowest type of armoury is a great bargain - raising the armour stat of your initially unarmoured troops by around 3-4 points.
    Have I understood the basic result correctly? If so, I am very pleased with the way upgrades work.
    Last edited by econ21; 02-21-2007 at 22:30.

  8. #8

    Default Re: Armor Upgrades Work Properly

    That's what I understand from my reading of this thread, econ, but you'll obviously want confirmation from the principals.

    Excellent work, all, on getting to the bottom of this mystery. I think I'm going to build leather tanners in every city and castle....

  9. #9

    Default Re: Armor Upgrades Work Properly

    Quote Originally Posted by econ21
    Have I understood the basic result correctly? If so, I am very pleased with the way upgrades work.
    That summary seems right on target with my understanding, and the results so far. Just saw one typo:

    "in that each upgrade provides the reported type of leather (padded, light mail etc)."

    should be:

    "in that each upgrade provides the reported type of armour (padded, light mail etc)."
    Drink water.

  10. #10
    Member Member JaM's Avatar
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    Default Re: Armor Upgrades Work Properly

    Quote Originally Posted by SMZ
    Can I please, with all due respect, request that we keep this discussion to figuring out what is going on IN THE VANILLA GAME.

    Anybody who has significant modwork done which changes the nature of their game is just confusing the research being done. How about, AFTER, we figure out how the vanilla system works, THEN we can start babbling about how to modify it and how it works with modified systems. If you just really want to discuss these things, please make your own thread for it - because all you're accomplishing now is confusing the clear transfer of information on this subject to anybody trying to read this thread.

    Thank you.
    If you will stick to the original files you can came with incorect conclusions. The only possible way how to figure out how system works is to use extreme numbers to find out the changes in behavior in comparation to normal situation.

  11. #11
    Senior Member Senior Member Carl's Avatar
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    Default Re: Armor Upgrades Work Properly

    @JaM: We havn't got that far in the testing because qwhere STILL trying to fully understand how the basic system works, without that all those extreme number examples are usl;ess as we don't know how extreme numbers vary from normal behaviour.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

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