So to me, it looks that unit resistance is linked together with armour_ug_models somehow. I tried even PB levels 7,8,9,10,11,12 but with similar results.
So to me, it looks that unit resistance is linked together with armour_ug_models somehow. I tried even PB levels 7,8,9,10,11,12 but with similar results.
This is because upgrades are considered to be applied in a progressive way, you can't jump from none to plate. This is the obvious outcome of your testing. The game takes the base armor_stat, then applies the number of the upgrades in armour_ug_levels, probably it doesn't even read the values, just the count of them.
Originally Posted by Re Berengario I
No Re: My first tests were with vanila upgrade levels 0,1,2,3, after that i changed it to 0,4,5,6 and i had same averages as before
It what I said, regardless if you write 0,1,2,3 or 0,4,5,6 or 0,10,20,30 the game reads the base armor_stat and then applies 4 upgrades, discarding the values, it just uses the count of them (4 or 3 or 2 or 1 or none upgrade)
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