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Thread: Armor Upgrades Work Properly

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  1. #1
    Member Member JaM's Avatar
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    Default Re: Armor Upgrades Work Properly

    So to me, it looks that unit resistance is linked together with armour_ug_models somehow. I tried even PB levels 7,8,9,10,11,12 but with similar results.

  2. #2
    Member Member Re Berengario I's Avatar
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    Default Re: Armor Upgrades Work Properly

    This is because upgrades are considered to be applied in a progressive way, you can't jump from none to plate. This is the obvious outcome of your testing. The game takes the base armor_stat, then applies the number of the upgrades in armour_ug_levels, probably it doesn't even read the values, just the count of them.
    Last edited by Re Berengario I; 02-22-2007 at 00:11.

  3. #3
    Member Member JaM's Avatar
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    Default Re: Armor Upgrades Work Properly

    Quote Originally Posted by Re Berengario I
    This is because upgrades are considered to be applied in a progressive way, you can't jump from none to plate. This is the obvious outcome of your testing. The game takes the base armor_stat, then applies the number of the upgrades in armour_ug_levels, probably it doesn't even read the values, just the count of them.


    No Re: My first tests were with vanila upgrade levels 0,1,2,3, after that i changed it to 0,4,5,6 and i had same averages as before

  4. #4
    Member Member Re Berengario I's Avatar
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    Default Re: Armor Upgrades Work Properly

    It what I said, regardless if you write 0,1,2,3 or 0,4,5,6 or 0,10,20,30 the game reads the base armor_stat and then applies 4 upgrades, discarding the values, it just uses the count of them (4 or 3 or 2 or 1 or none upgrade)
    Last edited by Re Berengario I; 02-22-2007 at 01:09.

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