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  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Armor Upgrades Work Properly

    Well it's gone into final testing so it will likely be out next week. They said late feb back after the first one was released, and we are getting it in late feb.

  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Armor Upgrades Work Properly

    As promised i've been chatting to Palamedes about this(finally remembered). I only caught him briefly today but we'll be chatting more this week.

    He gave me this useful info:

    none no valid armour 0
    Unarmoured Unarmoured 0
    Padded Padded or leather 4
    Light Mail Chainmail shirt 5
    Heavy Mail Heavy Maiil 7
    Partial Plate Fully armoured. Mostly Plate 8
    Plate Full set of plate armour 9
    Gothic Advanced Plate 10
    Late Plate Renaisance suit of plate 11
    Light Brigandine 6
    Heavy Brigandine 8
    Half Plate Breastpllate and helmet 7
    3Q Plate Three quarters plate 8
    Cav Unarmoured 0
    Cav
    And according to him armour upgrades should work by giving units the armour value of the next level, so billmen going from unarmoured to padded should get plus 4 to their armour. But as they aren't, it indicates it isn't working as planned.

    But this does mean that CA did plan for armour upgrades to give the corresponding armour value to the look of the armour.

  3. #3
    Masticator of Oreos Member Foz's Avatar
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    Default Re: Armor Upgrades Work Properly

    Quote Originally Posted by Lusted
    As promised i've been chatting to Palamedes about this(finally remembered). I only caught him briefly today but we'll be chatting more this week.

    He gave me this useful info:



    And according to him armour upgrades should work by giving units the armour value of the next level, so billmen going from unarmoured to padded should get plus 4 to their armour. But as they aren't, it indicates it isn't working as planned.

    But this does mean that CA did plan for armour upgrades to give the corresponding armour value to the look of the armour.
    Quote Originally Posted by Lusted

    Test results(number is men remaining):



    Billmen:
    Flesh(0) 3 8 4 6 4 Average 5
    Leather/Padded(4) 22 14 15 18 26 Average 19
    Light Mail(5) 34 28 41 38 36 Average 35.4

    Berdiche Axemen:
    Light Mail(5) 40 37 33 30 34 Average 34.8
    Heavy Mail(7) 62 60 55 58 59 Average 58.8
    Partial Plate(9) 74 81 85 76 79 Average 79

    Heavy Billmen
    Heavy Mail(7) 59 64 63 56 54 Average 59.2
    Partial Plate(9) 82 78 82 85 79 Average 81.2
    I thought these results were illustrative that the system was working entirely as intended. Now you don't think so? Why?


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  4. #4
    Senior Member Senior Member Carl's Avatar
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    Default Re: Armor Upgrades Work Properly

    https://forums.totalwar.org/vb/showp...&postcount=181

    Thats one of your own posts where you show that level 3 armour upgrades come out at less than 7.


    https://forums.totalwar.org/vb/showp...5&postcount=67

    Yet this post by myself clearly shows that Heavy Mail is better than 5.

    It's a damm weird situation.

    My geuss is that the "Stat_Sec_Armour" line that is commented out was meant to be a text file way of editing an allready implimented peice of hardcode. Might explain the diffrances...
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  5. #5
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Armor Upgrades Work Properly

    I thought these results were illustrative that the system was working entirely as intended. Now you don't think so? Why?
    Other tests by other people. The system is working mostly as expected, but not completely.
    My geuss is that the "Stat_Sec_Armour" line that is commented out was meant to be a text file way of editing an allready implimented peice of hardcode. Might explain the diffrances...
    You mean stat_armour_ex line. It does seem to indicate what armour the unit has for each armour level even though its commented out. I wonder if any of this stuff is contained in the battle_model.modeldb file.

  6. #6
    Senior Member Senior Member Carl's Avatar
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    Default Re: Armor Upgrades Work Properly

    You mean stat_armour_ex line. It does seem to indicate what armour the unit has for each armour level even though its commented out. I wonder if any of this stuff is contained in the battle_model.modeldb file.
    Yeah, sorry, i couldn't be bothered to check an EDU, (i have several ), and tried to do it from memory.
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  7. #7
    Masticator of Oreos Member Foz's Avatar
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    Default Re: Armor Upgrades Work Properly

    LOL Carl. One of my other posts somewhere on this page explains that post #181 was bad, and why. As such I've removed it, since it is not accurate test data at all. IIRC (I'm not about to go back to read) It was something to do with archers closing to start shooting again, when I thought they had expended full ammo and thus stopped the test - which ends up having destroyed the results, as I have no way to know how many shots were fired in any given test before they decided to run forward.


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