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  1. #1
    Senior Member Senior Member Carl's Avatar
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    Default Re: Armor Upgrades Work Properly

    https://forums.totalwar.org/vb/showp...&postcount=181

    Thats one of your own posts where you show that level 3 armour upgrades come out at less than 7.


    https://forums.totalwar.org/vb/showp...5&postcount=67

    Yet this post by myself clearly shows that Heavy Mail is better than 5.

    It's a damm weird situation.

    My geuss is that the "Stat_Sec_Armour" line that is commented out was meant to be a text file way of editing an allready implimented peice of hardcode. Might explain the diffrances...
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  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Armor Upgrades Work Properly

    I thought these results were illustrative that the system was working entirely as intended. Now you don't think so? Why?
    Other tests by other people. The system is working mostly as expected, but not completely.
    My geuss is that the "Stat_Sec_Armour" line that is commented out was meant to be a text file way of editing an allready implimented peice of hardcode. Might explain the diffrances...
    You mean stat_armour_ex line. It does seem to indicate what armour the unit has for each armour level even though its commented out. I wonder if any of this stuff is contained in the battle_model.modeldb file.

  3. #3
    Senior Member Senior Member Carl's Avatar
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    Default Re: Armor Upgrades Work Properly

    You mean stat_armour_ex line. It does seem to indicate what armour the unit has for each armour level even though its commented out. I wonder if any of this stuff is contained in the battle_model.modeldb file.
    Yeah, sorry, i couldn't be bothered to check an EDU, (i have several ), and tried to do it from memory.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  4. #4
    Masticator of Oreos Member Foz's Avatar
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    Default Re: Armor Upgrades Work Properly

    LOL Carl. One of my other posts somewhere on this page explains that post #181 was bad, and why. As such I've removed it, since it is not accurate test data at all. IIRC (I'm not about to go back to read) It was something to do with archers closing to start shooting again, when I thought they had expended full ammo and thus stopped the test - which ends up having destroyed the results, as I have no way to know how many shots were fired in any given test before they decided to run forward.


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  5. #5
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Armor Upgrades Work Properly

    So they are making a distinction between German and Italian Advanced Plate (Italian supposedly being significantly better)?

  6. #6
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Armor Upgrades Work Properly

    No they're making a difference between gothic and the very late game renaissance type of armour.

  7. #7

    Default Re: Armor Upgrades Work Properly

    I'm very happy to finally see this problem discussed in depth. All have done a great work and I think that the results so far are encouraging. This issue had greatly reduced my enjoyment of the game, and knowing now that armor upgrades probably work as they should or nearly, has restored its appeal for me. I'm sure others felt this way because of shield bug or 2H bug, even to the point of stop playing the game. Armor upgrades was my personal stumbling stone.


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