Hi Ower,
I believe that difficulty levels effect AI settlement's rebelling threshold. May I ask what difficulty level you are playing on?
Hi Ower,
I believe that difficulty levels effect AI settlement's rebelling threshold. May I ask what difficulty level you are playing on?
Dawn is nature's way of telling you to go back to bed
WH/M, I know that its harder to get them rebel, but 35% for 5 turns riots and still no rebelion? Thats just crazy.
Thats RTW.Originally Posted by Ower
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Originally Posted by Foot
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Dawn is nature's way of telling you to go back to bed
O so it's hardcoded. Suspected something like this, but wanted to by sure.
Getting provinces to rebel through spies seemed more effective in the original Medieval: Total War, although a few precautions would kill spies in droves. Being a spy in both Rome and the original Medieval is deathly lethal, especially in EB. However, I've been able to use spies to greater effect in Medieval in fomenting rebellions. It was the general overall byzantine strategy that I had for the Byzantines (pun intended), and would actually pay dividends... unless the province already had watchtowers and stuff. But man, infiltrating settlements in Rome often requires an incredibly experienced spy, and even then, he rarely has more than a 65% chance to survive infiltration. So, I usually only rely on my spies to try to open gates and basically send me information. Besides, spies are too darn expensive for me to throw away like I did in Medieval.
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