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Thread: Rebelion
Ower 11:33 02-20-2007
I am curently playing a Pahlava campain. I tryed to play slowly, advancing at first by bringing the settelments south from me, to rebeling. What suprised me, is that a AS settelment, had order 25% for 4 turns, riots and 3 units as garnison, and still didn't rebel.
And other setelments as well but whit 65% and riots, but no rebelion.
Asaak did rebel after 6 turns of riots, and one turn expelled my superior spy whit 7 eyes. Hekatompylos, rebeled just because i brouth there all 3 original spys, together. it's.
I think that the east Seleuk holdings, should rebel quit easy. But this wasn't the case (2 campains).
In me 0.8 my settelments rebelet, after one 2 turns having riots, and les than 60%, so how is it possible, for the AI to have a sattelment whit 35% and riots for 6 turns? Or 2 such settelments.

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Omanes Alexandrapolites 12:11 02-20-2007
Hi Ower,
I believe that difficulty levels effect AI settlement's rebelling threshold. May I ask what difficulty level you are playing on?

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Ower 13:32 02-20-2007
WH/M, I know that its harder to get them rebel, but 35% for 5 turns riots and still no rebelion? Thats just crazy.

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Foot 13:36 02-20-2007
Originally Posted by Ower:
WH/M, I know that its harder to get them rebel, but 35% for 5 turns riots and still no rebelion? Thats just crazy.
Thats RTW.

Foot

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Omanes Alexandrapolites 14:27 02-20-2007
Originally Posted by Foot:
Thats RTW


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Ower 18:44 02-20-2007
O so it's hardcoded. Suspected something like this, but wanted to by sure.

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MarcusAureliusAntoninus 21:55 02-20-2007
I remember back in vanilla I was trying to get an AI settlement to rebel. Got it to 0% and about ten years later they had weeded out all of my spies and I'd given up. I've never tried it ever again.

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GodEmperorLeto 18:06 02-21-2007
Getting provinces to rebel through spies seemed more effective in the original Medieval: Total War, although a few precautions would kill spies in droves. Being a spy in both Rome and the original Medieval is deathly lethal, especially in EB. However, I've been able to use spies to greater effect in Medieval in fomenting rebellions. It was the general overall byzantine strategy that I had for the Byzantines (pun intended), and would actually pay dividends... unless the province already had watchtowers and stuff. But man, infiltrating settlements in Rome often requires an incredibly experienced spy, and even then, he rarely has more than a 65% chance to survive infiltration. So, I usually only rely on my spies to try to open gates and basically send me information. Besides, spies are too darn expensive for me to throw away like I did in Medieval.

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ConjurerDragon 19:28 11-26-2017
Originally Posted by GodEmperorLeto:
Getting provinces to rebel through spies seemed more effective in the original Medieval: Total War, although a few precautions would kill spies in droves. Being a spy in both Rome and the original Medieval is deathly lethal, especially in EB. However, I've been able to use spies to greater effect in Medieval in fomenting rebellions. It was the general overall byzantine strategy that I had for the Byzantines (pun intended), and would actually pay dividends... unless the province already had watchtowers and stuff. But man, infiltrating settlements in Rome often requires an incredibly experienced spy, and even then, he rarely has more than a 65% chance to survive infiltration. So, I usually only rely on my spies to try to open gates and basically send me information. Besides, spies are too darn expensive for me to throw away like I did in Medieval.
How exactly did you effectively get a province to rebel in Medieval 1? In my current campaign I try to dislodge the Irish from Defnas without starting a war as they are allied to practically everyone. But despite sending all spies I had there nothing happens...

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Ludens 20:56 11-27-2017
Originally Posted by ConjurerDragon:
How exactly did you effectively get a province to rebel in Medieval 1? In my current campaign I try to dislodge the Irish from Defnas without starting a war as they are allied to practically everyone. But despite sending all spies I had there nothing happens...
Only the spy with the highest subterfuge rating will affect province loyalty in M1:TW. At least, that how I understand it; I've been told it was different in the original, unpatched game.

By the way, this isn't the right forum for asking Medieval 1 questions (particularly not since this thread is more than 10 years old). Maybe start a new thread in the Main Hall?

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