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  1. #1
    Member-I'm still a noob though Member Melea Lord's Avatar
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    Angry Problem in battle replays

    I didn't know where to put this:
    I thought replays were meant to return exactly what happened in the battle yet in the battle I lost but in the replay I was winning when it said "Replay finished" just as I was chargeing 4 last soldiuers of the enemy whom were meant to be around twelve watching mine flee!! I have edited most of the soldiers def and attks but that shouldn't change the replay should it. It's just a recording, right?

  2. #2

    Post Re: Problem in battle replays

    Hi there,
    I'm not sure, yet, I believe, that replays only last a certain length of time. When they finish they stop recording the battle. Hope this is useful to you, cheers!

    Edit, sorry, misunderstood you
    Last edited by Omanes Alexandrapolites; 02-21-2007 at 08:15.
    Dawn is nature's way of telling you to go back to bed

  3. #3
    RTW V1.5 & BI V1.6 Member Severous's Avatar
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    Default Re: Problem in battle replays

    Results can change..and dramatically.

    A multiplayer game where two humans defended against a bigger CPU force won when played. Player teams were crushed when the saved movie was replayed.
    Regards
    (RTW Eras: RTW V1.5 and BI V1.6 No Mods)

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  4. #4
    the oats that are mighty Member mightilyoats's Avatar
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    Default Re: Problem in battle replays

    We will need CA on this one, but here is my guess. To save a reply, the game does not save frames, but rather the moves performed (with I presume the random seed used for the battle). This is clear from the fact that you can move the camera during the replay. So the battle is saved as a sort of script, with the game assuming that if this script is run, the battle will play out in exactly the same manner as before. (It makes sense to me anyway).

    This will only work if all parameters are exactly the same as before. If you fight a battle, save it, and then mod some of the units in the battle... Then there is no way it will happen the same way as before. (Assuming of course that everything I have said so far is correct)

    I will test it tonight...
    S-U-C-E-S! That's the way you spell... suces?

  5. #5
    Member-I'm still a noob though Member Melea Lord's Avatar
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    Angry Re: Problem in battle replays

    So my changes to the units make the scripts not work? Why can't they just make sure each indiviual soldiuer does the exact same thing as in sheild up here, sword in him, arrow in back, stumbles, stabbed? Why ain't it just a simple recording!?

  6. #6

    Default Re: Problem in battle replays

    Quote Originally Posted by Melea Lord
    I didn't know where to put this:
    I thought replays were meant to return exactly what happened in the battle yet in the battle I lost but in the replay I was winning when it said "Replay finished" just as I was chargeing 4 last soldiuers of the enemy whom were meant to be around twelve watching mine flee!! I have edited most of the soldiers def and attks but that shouldn't change the replay should it. It's just a recording, right?
    I also have met same problem,but i do not edit any data file.The replay do not played as what exactly happen in the battle,my situation is,

    1-i played german and spain team VS britons,gauls,dacia,schytia team(huge unit scale size),result is the spain take out 700 BGDS force,then completely defeated and flee from the field.But in the replayed?It showed that spain defeat all BGDS force and flee them.....

    2-i played german with AI britons,AI gauls VS Roman Julii and Brutii(huge).
    Results is me germans and gauls completely routed those brutii,then we go together engage the julii,and finally crushed the julii.
    In the replayed?when my german force turned to julii,the brutii still exist and fighting those already flee Britons.......

    In all warfare,speed is the key!

  7. #7
    the oats that are mighty Member mightilyoats's Avatar
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    Default Re: Problem in battle replays

    I did the following test: 1 hastati vs. 1 Iberian infantry on medium difficulty. Large unit size. The hastati killed most of the Iberian Infantry, then the infantry routed.

    After saving the battle, I viewed the replay. No problems, it all went the same.

    Next I changed the Iberian Infantry. Made them stronger (more attack and better armor). When I view the replay now, I get WARNED by the game that the battle will not be the same (because I changed the export_descr_units file) In the replay the Iberian infantry killed the Hastati.

    What I didn't check is what happens if you change the unit size and/or difficulty levels. I believe those two factors can also have an effect on the replay.
    S-U-C-E-S! That's the way you spell... suces?

  8. #8
    the oats that are mighty Member mightilyoats's Avatar
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    Default Re: Problem in battle replays

    Unit size and difficulty has no effect on the battle replays. It seems to be only modding that confuses it. From what you guys said, it would seem that large battles creates a problem. I haven't tried that yet because my DVD got damaged :(
    S-U-C-E-S! That's the way you spell... suces?

  9. #9
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Problem in battle replays

    The problem occurs even if unmodded. The game does not save an exact recrodign. If it did replay files would be HUGE. It just saves the moves you make and the basic random seeds for the combat calculations and ai movement.

  10. #10
    the oats that are mighty Member mightilyoats's Avatar
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    Default Re: Problem in battle replays

    Jip, I agree with Lusted. I believe that the more soldiers in the battle, the bigger the chances that the replay won't work.
    S-U-C-E-S! That's the way you spell... suces?

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