Hi,
To completely take out this nasty effect you need to do several things in coordination with each other. These things are simple and require a small amount of money so make sure that you have about 500 denarii to spend on each unrest ridden settlement.
The unrest factor is caused by:
Prevention is always cheaper than the cure. The end result, with a combination of other factors, can cause riots or even civil revolts. The best way of reducing unrest is by:
- Enemy spies being in a settlement.
- The settlement changing hands recently or often (nothing you can do about that).
- A governor who is unpopular and does unrest causing things
Good luck wiping out your unrest! Cheers!
- Checking your governor's traits. Does to governor have unrest causing traits in his selection? If he does then get your calculator out and add things up! For every happiness influencing point which is positive, such as influence/subtraction from squalor, add 5% onto your totals unless a percentage is given and then instead add that on. Then subtract everything negative taking away 5% per point of anything unless the percentage is given. If the governor's rating on your calculator turns out to be below 0 then take him out and find somebody with a better rating, you can work it out using this system, and install them as governor. However, beware where you take them from - if they come from being governor of a region which is unhappy anyhow then the chances are that that region will get worse.
- Creating a couple of spies in your settlements to hunt out enemy spies. Enemy spies are the chief cause of unrest causing +5% unrest per subterfuge point. Put your own spies in the settlement to tract them down and get them executed, this may take a few turns, however.
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