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  1. #1
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Max No# Units??

    Hi Ceg - I have taken that option on some units (Egyptian nakhtu-aa have a dismount with throwing spear, Sherdan mercenaries are heavy inf but dismount to phrr with javelins, etc) I haven't done it with the Roman units. It's a real limitation for this era as nearly everyone went out on to the battlefield with something to throw before charging, and the default skirmishing is a real pain. I generally find that for the "non-skirmisher" types, keeping the ammo down to 1 does often result in "chuck & charge" behaviour (especially when they are undisciplined, too ) For 'real' skirmishers I give them more ammo. So hastati get 1 pilum, but the velites (IIRC) get 6 javs, and some units just don't get any, despite historicity (eg gaesatae). I find the AI has no problem attacking me with its hastati and principes - at least it's not as bad as NTW where the AI insists on skirmishing with its line infantry

    I really would love it if the unit_prod had a "default attitude" column where you could set S, F or E for each unit...

    Still, with plenty more unit slots, I might try out a separation between missile dismounts and non-missile originals.
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  2. #2
    Crusading historian Member cegorach's Avatar
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    Default Re: Max No# Units??

    That should work. The idea is to leave all those javelin & melee units to a human player and leave the AI with pure close combat specialists.

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