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  1. #1
    Krusader's Nemesis Member abou's Avatar
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    Default Arche Seleukeia Tips and Tricks

    The Seleucid Empire may be one of the coolest factions in the game - let alone history. Unfortunately, even on H/M they are not just incredibly difficult, but may be too difficult. Here are some quick tips and tricks for starting out and keeping your empire together.

    - Your first step is to move the capital to Seleukeia in Babylonia, which is the heart of your empire. Historically, at the time the game starts the Seleucids had a policy wherein the faction leader would manage the west and faction heir the east. Due to engine limits you can't have two capitals and so consider this a compromise solution to aide in distance penalties in the east.

    - Disband your two fleets. One is in the Aegean near the port of Sardis and the other (which I frequently miss) is in the Persian gulf near the port of Persepolis. With these disbanded, you will get an extra 1,000 mnai each turn.

    - Build roads as fast as you can. Within two or three turns all settlements should have dirt roads. After that, try to focus on temples that provide tax or trade bonuses.

    - Avoid raising taxes. Populations don't grow amazingly fast anymore and it is the best you can do to avoid brigands.

    - Disband unnecessary troops like the Peltastai in Mazaka and the interior of you empire. Pontus shouldn't attack anytime soon so that means a few hundred more mnai.

    - Try building local levy buildings. At only 900 mnai for 3 turns you will be able to train local levy troops that are cheaper and have lower maintenance than Pantodopoi for garrisons - all about economics.

    - Take the war to the Ptolemies as soon as possible. Try taking the Phoenician cost instead of the south of Anatolia. It seems to have a bigger effect on them, but be careful about mercenaries which they will recruit en masse because of the money the AI gets through scripts. Due to this you might want to keep some mnai around to pick up any mercenaries in the area before the AI does.

    - Take warning with regards to Seleukeia. If Damaskos falls you will find Seleukeia besieged and possibly with not enough troops to defend it.

    - Some of your eastern cities just want to be unhappy. If you just can't figure out what the deal is, it is possible that it is your government building. Cities like Hekatompylos and Apameia start with Type III governments, but can support Type II. Although you lose the chance for cheaper local troops and the +1 experience, you will gain order and happiness bonuses of a difference of 15%.

    Any more tips from other players?
    Last edited by abou; 02-23-2007 at 00:32.

  2. #2
    Member Member Thaatu's Avatar
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    Default Re: Arche Seleukeia Tips and Tricks

    Quote Originally Posted by abou
    Any more tips from other players?
    Run. Run far and don't look back, DO NOT look back. Seriously though, it helps to have a sizeable army overlooking the Baktria-Parthia border. Should diminish some of their imperial dreams.

  3. #3

    Default Re: Arche Seleukeia Tips and Tricks

    Those are some good tips. I will have to try some of them.

    But I think that you can get away with taxing people higher. You need to in this build because the mines don't mean so much anymore. Taxing everyone at their highest and moving your capital can make almost 7000 in your first turn. Which is good to start building your empire.

    Zadrakata, Asaak and Hekatompylos are the towns I use to make armies to send to Pahlava and Baktria.

  4. #4
    Member Member Empedocles's Avatar
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    Default Re: Arche Seleukeia Tips and Tricks

    After conquering Sidon, hold it as far as you can. the Ptolemaioi will send armies and you have a good defensive situation there.
    While doing this, build an army and conquer Side and Cyprus from them, this will give you a huge boost in your economy.

    On the east, build regional barracks and train as many persian archers as you can.

  5. #5
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Arche Seleukeia Tips and Tricks

    Judging by the stats those Iranian and Persian slingers are also Teh Hurty. Long ranged too, and cost pennies.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  6. #6

    Default Re: Arche Seleukeia Tips and Tricks

    I just figured out a little something. You can sell your map information to Ptolemy in your first turn. Try trading map information for 3000 Menai and you will probably get another offer for like 1500 for 3 turns.

    If you feel like expanding early you can take the city of Kiat from Pahlav with two Pantodapoi, persian archers, and peltastai and a general from Antiocheia - Margiane. Kiat has mines right off the start and if you attack your Allies first I noticed that the others(Baktra, Hayasdan, Pontos) will tend go to be on the side of the attacker.

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