thx for the info,
I will double check my result of 1.2 when I get home. There is a lot of randomness in the mock battles, so it is difficult to tell when you have the right multiplier to counter the increased attack strength.
I am still not clear on the missile weapon mechanics though...
does range affect accuracy/lethality?
so there are 3 calculations?
to hit?
to penetrate?
to kill?
but what attributes are used in which calculations?
I looked at the projectiles file and the damage value is for wall damage. There is no other "damage" or power factor that I can see, so I only see 5 parameters that can be involved in the 3 calculations, attack strength, lethality, velocity, range, and enemy armor/shield. I imagine the units attack strength and range are involved in the to hit calculation, and I imagine lethality or velocity and enemy armor/shield would be involved in the other two, but in what way? just a flat to penetrate=C/(armor+shield+C)? to kill = lethality?
what about to hit? to hit=D^(-range/max_range)*attack_power/F ?
C,D, and F are just number i don't know. If I at least knew the form of the formula that is hard coded in, I could figure out the rest.
or do they calculate individual arrow trajectories and determine which ones intersect soldiers? with attack power somehow determining a random deltaV added to the V which would strike the intended target?
Why can't they just tell us these formula instead of making us sit there and run custom battles all day.
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