Sorry but I'm not sure how you can somehow relate the MTW/STW Risk style map to chess? Chess is absolutely nothing at all like Risk or the STW/MTW campaign map. The main differences between the basic functionality of both types of TW map are the open borders and movement points system used in RTW onwards. With the STW/MTW style map, army stacks will move one province at a time, with the RTW style map they can wander about on the roads within the provinces, the provinces do still exist but are largely cosmetic, as holding the city is the key to holding the province. Other factions crossing your borders can do so unhindered. In many ways this system is better than the MTW system, in many other ways it is worse. I for one can't see the real benefits of movement points in the current model being fully exploited. The movement of agents is also a major annoyance. Another myth is that the movement times are somehow more realistic as a result of movement points, even though it can take years to march an army from northern Italy into souther Spain. MTW's was indeed no better, but that was the older game, and based on the provincial map and movement. This style of movement is restricted in that it takes a turn to do anything. The biggest problem with MTW was the switching to years from the STW seasons, which was by far the better system. I think CA did it as a quick fix, after realising that the game would be very long drawn out otherwise (which is very true - It would have taken 4 times as long to get through the early era).Originally Posted by econ21
I also fail to see the "historical wargamer" part. I cannot work out what makes RTW or M2TW more of a historical wargamer's kind of a game? Animated giants instead of non animate Risk pieces, movement points and open borders? Visual trade routes? Roads? All objects that would not be visual on a map of that scale, thus, as with STW/MTW, abstracted. I also can't see what makes it less abstract and more realistic, apart from the aforementioned movement points system. Both types of map are less than perfect, but the RTW/M2TW map is in no sense better for historical wargamers.
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