Thanks Ilsamir Lord,
You got me thinking about this again. I know I should be
working on .mesh files but can't let this go. I saw over
in TWcenter today "look at descr_character.txt" for movement
points, or in the file starting_action_points 80 for admirals.
Naturally, changing this doesn't do anything anymore than
descr_ship.txt did so I went back to traits. If you max out
an admiral trait for movement points (I did 9, don't know if
this really is the max), (this is probably what
Berengario I pointed out three posts ago) you can get
almost double the ships movements ability. The green bounding
box is a little funky, like its hitting some hard coded limit, but
it does increase. Anyway, I 'll have to include this next time
and see how it goes.

Side question: does anybody else suffer from CSMAFAC, or
Can't Stop Modding And Finish A Campaign? I bought this
game back in November and to date I don't think I've gone
beyond 70 turns before starting over with new stuff. Is this
what I have to look forward to for the next couple of years?