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  1. #1
    Member Member KnightErrant's Avatar
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    Default Re: Ship Movement

    Thanks Ilsamir Lord,
    You got me thinking about this again. I know I should be
    working on .mesh files but can't let this go. I saw over
    in TWcenter today "look at descr_character.txt" for movement
    points, or in the file starting_action_points 80 for admirals.
    Naturally, changing this doesn't do anything anymore than
    descr_ship.txt did so I went back to traits. If you max out
    an admiral trait for movement points (I did 9, don't know if
    this really is the max), (this is probably what
    Berengario I pointed out three posts ago) you can get
    almost double the ships movements ability. The green bounding
    box is a little funky, like its hitting some hard coded limit, but
    it does increase. Anyway, I 'll have to include this next time
    and see how it goes.

    Side question: does anybody else suffer from CSMAFAC, or
    Can't Stop Modding And Finish A Campaign? I bought this
    game back in November and to date I don't think I've gone
    beyond 70 turns before starting over with new stuff. Is this
    what I have to look forward to for the next couple of years?

  2. #2
    Member Member Re Berengario I's Avatar
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    Default Re: Ship Movement

    Each point is a 5% so it seems that max movement points in traits are 20

  3. #3
    Member Member Skyline Pete's Avatar
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    Default Re: Ship Movement

    Side question: does anybody else suffer from CSMAFAC, or
    Can't Stop Modding And Finish A Campaign? I bought this
    game back in November and to date I don't think I've gone
    beyond 70 turns before starting over with new stuff. Is this
    what I have to look forward to for the next couple of years?
    Yuppo!!
    Just when I think I've finished tweaking everything the way I want it.....I get another idea and try to implement that.

  4. #4
    Member Member KnightErrant's Avatar
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    Default Re: Ship Movement

    @Skyline Pete
    Maybe daily affirmations are the way:

    I will not mod today, must play the game.
    I will not mod today, must play the game.
    I will not ...

    Just thought of a mod, I'll get back to you.......

  5. #5
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: Ship Movement

    Quote Originally Posted by KnightErrant
    @Skyline Pete
    Maybe daily affirmations are the way:

    I will not mod today, must play the game.
    I will not mod today, must play the game.
    I will not ...

    Just thought of a mod, I'll get back to you.......
    HAHA...yes indeed... :P

    Well if it helps (at least for new people), at every new TW game I get I play one campaign with vanilla first before even..well... comming in the forum :P

    That way it never nags me ever again when I get to mod and tweak and get ..how you call it...CSMAFAC..hehe.
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

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