- Cavalry charges do not fail when charging skirmishing/moving units or if a knight is out of position

It sounds like it will be easier to get consistent cavalry charges.

Palamedes mentioned in the blog about the first update that cavalry charges would be less powerful in the second update - I don't see any mention of this. It looks like cavalry will now be even more powerful against spearmen (and everything else), as it will be easier to pull off a formed charge.

No mention of the shield bug being fixed? Oh well, at least European cities now have paths to doorways
Yeah, yeah, I know, separate people working on different areas, but it's still damn frustrating.