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Thread: Medieval II Update 2 Feature List
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FactionHeir 14:47 02-22-2007
Interesting patch notes. Quite a few issues are resolved but mainly things that are not found in the org buglist and mainly very minor issues save a few.

What is definitely missing and REALLY needs fixing are:
- Shield bug
- Siege slowdown on maps larger than castle/Large Town
- Campaign map lag


Its good to see stuff like 2H and chasing routers being addressed though.

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Heinrich VI 15:13 02-22-2007
Originally Posted by :
2) Fully implemented Hotseat mode


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econ21 15:17 02-22-2007
Originally Posted by crpcarrot:
what the hell is a hotseat mode???
I suspect it refers to Multiplayer Campaigns - you can play one faction's move, then another player can play another faction's move, with the AI taking other factions. This was possible in RTW with only minor scripting, as Myrddraal's mod showed. Apparently, it is also possible in M2TW although I forget the details.

The downside, of couse, is that any battles between players must be autoresolved - which is a pain, given that it is the real time battles that are TWs big feature, IMO. I've always thought it would be relatively trivial for CA to programme it so that a battle in a MP campaign generates a MP battle, but I am not raising my hopes.

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Starcy 15:39 02-22-2007
Does anyone have any idea what they mean by fully implemented hotseat mode?

Does this just refer to the fact that this will be available without having to mod it in yourself by editing the desc. file but there will still be the same problems there were before? Or does it mean some of these issues have been fixed as well?

Thx for the updates Lusted!

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Apostate42 16:18 02-22-2007
• Fine Grain time control added (accessible by holding Shift and clicking + and - on battle UI)

I wonder if this is going to be like the time control feature in Shogun... where you could slow the game down to manage the battle w/o pausing. That is a feature that I have been missing.

/looks at join date, looks at post count

I should post more.

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Delenda est Carthago 17:02 02-22-2007
If it allows us to slow down the battles then that could actually be quite usefull.....

Still, no evidence that they have fixed the glitch with armour upgrades on Venetian Heavies and Venetian Archers :-(

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Foz 17:06 02-22-2007
Originally Posted by Lusted:
In regards to thhe shield bug, read this thread at .org, forums.totalwar.org/vb/sh...hp?t=79942
LOL. Lusted's posts over on that official press release thread are all to the tune of "Look over there, something is going to happen!" I'm totally amused. This one in particular seems to hint that he knows and will be spilling his guts... it's just that I don't know if his news will be good or bad

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Lusted 17:14 02-22-2007
Originally Posted by :
LOL. Lusted's posts over on that official press release thread are all to the tune of "Look over there, something is going to happen!" I'm totally amused. This one in particular seems to hint that he knows and will be spilling his guts... it's just that I don't know if his news will be good or bad
Within 24 hours you will know. And im sure you can work out what the news might be from the posts i've made.

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Carl 17:18 02-22-2007
Porbably good, which is what we expected anyway, we just need confirmation to shut up the doubters LOL.

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pike master 17:45 02-22-2007
still no explanation of intentional or accidental performance of problem units. hmmm

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Foz 17:49 02-22-2007
Originally Posted by Lusted:
Within 24 hours you will know. And im sure you can work out what the news might be from the posts i've made.
So sure, are you? This is the closest you've come to even hinting at anything:

Originally Posted by Lusted:
Sort of, from what Caliban was saying not all fixes are listed, only those that definitely work are in. I think the patch has gone for final testing to see if the final few fixes work correctly and don't introduce any new bugs.
...and that is a far cry from saying the fix in question is being tested. Still, I have faith, and it makes sense that they'd be testing it last-minute, given how recently it was discovered. I suppose it doesn't really matter; as you say, in 24 hours or less we'll all know for sure.

I do want to say, though, that if the shield bug is fixed in this patch, then whoever decided to post a list without that in it ought to be shot. Sure thing or not, it's the one thing everyone was holding their breath about for this update, and posting a list without a word about it is causing a lot of people unhealthy amounts of anxiety, and breeding wild speculation too.

I'd far rather have had no idea the patch even existed until tomorrow (or whenever they know for sure what's in it), when a final list could have simply been released.

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rvg 17:50 02-22-2007
So, the shield bug has not been addressed. Disappointing.

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Lusted 17:52 02-22-2007
Originally Posted by :
So sure, are you?
Yeah Calibans going to chat to Jason, and then let me know.

Originally Posted by :
I'd far rather have had no idea the patch even existed until tomorrow (or whenever they know for sure what's in it), when a final list could have simply been released.
Agreed. I just think they wanted to get the list out so that people would stop wondering about it(quite a few topics asking where the 2nd patch was over at .com).

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icek 17:54 02-22-2007
and what about the guilds bug? i dont know if anyone mention it but if you take some units to retrain for guilds bonuses and save game and then load it the game will forgot about the guild effect and eventually retrain units for money but without bonus effect added. every guild have this bug.

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Sirius 21 18:09 02-22-2007
Please, Lusted, pass them my question. Are localization text/audio bugs fixed? Thanks.

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Lusted 18:14 02-22-2007
Now i know what CA devs must feel like when they post and get lots of questions asked by lots of people.

At the moment my communication with CA will be about the shield bug and whether it is going to be fixed in patch 1.2 or not.

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Sirius 21 19:01 02-22-2007
Well, I'll wait and see. I don't want to bother you, sorry.

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DukeKent 19:18 02-22-2007
That is for Multiplayer campaign hotseat. Allows more than one "Human" faction in a game. All on one computer. In reality it would be aPBEM (Play By E_Mail), or one player playing multiple factions. That was available with mods already. Kind of cool to play two factions in one game :-)

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Lusted 00:55 02-23-2007
IT IS CONFIRMED!!!!!

Just chatted to Caliban.

THE SHIELD BUG WILL BE FIXED IN 1.2!

And even then there are thing missing from the fix list posted at .com

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Caliban 00:59 02-23-2007
I'm told the Shield bug has indeed been fixed for update 2, Palamedes might be able to fill you in on more of the details surrounding this but I have been told by multiple sources that it is already in and tested.

There are also three new custom battle maps going in today for testing which hopefully should make the final update release.

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KARTLOS 01:03 02-23-2007
apreciate the information calibal, that is great news.

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FactionHeir 01:06 02-23-2007
Thanks for the info!
Any news on the campaign map lag issue though? Its what's been keeping me from playing M2TW.

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Carl 01:09 02-23-2007
Thanks for that guys, is their any chance now of getting out of CA exactly what they changed ,(from RTW), that caused this bug, and what knock on effects the fix has on that change if any?

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Lusted 01:13 02-23-2007
Originally Posted by :
Thanks for that guys, is their any chance now of getting out of CA exactly what they changed ,(from RTW), that caused this bug, and what knock on effects the fix has on that change if any?
Basically they changed the way shields gave defence from missiles(or in melee?), so it provided defence from the left(or more defense from the left?) as well or something Pala said, and for some reason it produced the shield bug. So completely unintended and once they knew what was up pretty easy to fix.

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Foz 01:20 02-23-2007
Originally Posted by Carl:
Thanks for that guys, is their any chance now of getting out of CA exactly what they changed ,(from RTW), that caused this bug, and what knock on effects the fix has on that change if any?
LOL Carl. We are but humble users, and are not even supposed to know there are numbers and mathematics involved in making games work!

As for the shield bug making the 1.2 patch... yay, I can continue my life in peace now. Whew that was close!

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Carl 01:25 02-23-2007
Thnx Lusted. My geuss on what you've just said is they've altered Defence Skill and Sheild defence so they only give half defence to the front so as to avoid stupidlly high defence values in Melee.

The formulae for that was probably a case of total frontal defence- (sheild defence/2). so if the / got swaped for a * sign it could easilly have created exactly the effect we saw.

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Revenant 01:32 02-23-2007
Great News

looks like I could play this game again :)

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JCoyote 02:02 02-23-2007
Sweet! I'm guessing towers were one of the things unmentioned that were fixed... easy fix really.

Anyway I'm happy I feel like I'm about to get in the mail something I ordered months ago. :)

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econ21 02:11 02-23-2007
Thanks, Caliban and Lusted.

Any information on whether the patch will be savegame compatible? We are a month or so into a HRE PBM in the Throne Room and hope that we can at least benefit from the improvements in the battlefield side (I realise some campaign issues might require starting a new campaign to benefit from).

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HoreTore 02:21 02-23-2007
WONDERFUL!

Simply WONDERFUL!

I don't even care about any other bugs now, the fact that this one is fixed is ALL that matters. Nothing else even gets close.

Don't care what else is/isn't in the patch, the fact that the shield bug gets fixed makes it the best thing EVER.

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