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Thread: Medieval II Update 2 Feature List

  1. #91
    Member Member Andromachus Theodoulos's Avatar
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    Default Re: Medieval II Update 2 Feature List

    @ Lusted and Caliban,

    Thanks guys for passing on the needed information...

    I am happy you guys still poke your heads in the door and let us know information, even though the mob rushes you before you can close the door again and run away...

    I look forward to the release of the patch...

    Thanks again for providing the Patch fix list!!!

    AT

  2. #92

    Default Re: Medieval II Update 2 Feature List

    funny how historical accuracy changes after a few years time


    please make it right in this patch and not another.
    Last edited by pike master; 02-23-2007 at 22:39. Reason: addition

  3. #93
    Inquisitor Member Quickening's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Excellent news. Thanks Lusted and Caliban.

    As long as the shield bug and two-handed bug are fixed, Im happy.
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  4. #94
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Quote Originally Posted by Slaists
    maybe it is intended that way. after you get a flash-flood, the provinces is messed up for the entire game. kind of like "global warming hit" in civ IV.
    Meh... I really doubt that. If it is, I (and several others apparently) very strongly oppose this and want to see it either A> removed or B> able to be modded out. The fact remains that quite a bit of this type of functionality is not moddable and is locked away in the game code.

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  5. #95
    has a Senior Member HoreTore's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Seriously, stop complaining. They've fixed the shield bug, which has got to be the biggest one ever. So be happy! :)

    There will always be another patch for the other stuff... Can't have it all at once you know..

    EDIT: wrote bug instead of patch...hmmm....
    Last edited by HoreTore; 02-23-2007 at 23:18.
    Still maintain that crying on the pitch should warrant a 3 match ban

  6. #96
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Quote Originally Posted by HoreTore
    Seriously, stop complaining. They've fixed the shield bug, which has got to be the biggest one ever. So be happy! :)

    There will always be another patch for the other stuff... Can't have it all at once you know..

    EDIT: wrote bug instead of patch...hmmm....
    Seriously, stop telling other people to stop discussing stuff or offering valid criticism. There are a large number of other bugs and "matters of taste" that make this game unplayable/unenjoyable for me, the shield bug I didn't even notice. And yes, there will be other patches. It looks like this might be a good one that gets the game up to a point where it's playable and should have been at launch, at least for me.

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  7. #97
    Masticator of Oreos Member Foz's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Quote Originally Posted by Whacker
    There are a large number of other bugs and "matters of taste" that make this game unplayable/unenjoyable for me, the shield bug I didn't even notice.
    Did you happen to notice that your cavalry always crushed every single shield unit, or that your shield units got stomped by cavalry? Perhaps you saw peasants inexplicably beat down spear units in spite of their awful stats by comparison. If so, then don't claim you didn't even notice the shield bug. If you noticed the effects of something, then you noticed the bug, even if you didn't realize it was a bug. I'm so sick of people hiding behind semantics and claiming they didn't see or were unaffected by a bug simply because it isn't one that causes a CTD or immediately makes you cry when you see its effects. By that definition you've never seen ANY bug, because you ONLY ever witness the effects of a bug. Obviously a viewpoint like that is ludicrous, and you can't just switch on a ludicrous viewpoint whenever it's convenient to use it to look the other way or avoid a valid point.


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  8. #98
    Inquisitor Member Quickening's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Quote Originally Posted by Foz
    Did you happen to notice that your cavalry always crushed every single shield unit, or that your shield units got stomped by cavalry? Perhaps you saw peasants inexplicably beat down spear units in spite of their awful stats by comparison. If so, then don't claim you didn't even notice the shield bug. If you noticed the effects of something, then you noticed the bug, even if you didn't realize it was a bug. I'm so sick of people hiding behind semantics and claiming they didn't see or were unaffected by a bug simply because it isn't one that causes a CTD or immediately makes you cry when you see its effects. By that definition you've never seen ANY bug, because you ONLY ever witness the effects of a bug. Obviously a viewpoint like that is ludicrous, and you can't just switch on a ludicrous viewpoint whenever it's convenient to use it to look the other way or avoid a valid point.
    To be honest, I had seen stupid things like in your examples. But I assumed there was some other factor involved in it that I was unaware of. I would have had no idea about the shield bug unless Id read it here. When I learned about it, I didn't play the game again until now. Was annoying.
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  9. #99
    Senior Member Senior Member econ21's Avatar
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    Default Re: Medieval II Update 2 Feature List

    To HoreTore, Whacker and Foz - no bickering please. It's Friday night and we're getting a patch soon. Two good reasons to be cheerful.

  10. #100
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Quote Originally Posted by Foz
    Did you happen to notice that your cavalry always crushed every single shield unit, or that your shield units got stomped by cavalry? Perhaps you saw peasants inexplicably beat down spear units in spite of their awful stats by comparison.
    Nope, sure didn't notice the first, but I did notice peasants being too powerful. Kinda funny seeing how in this game most of my stacks are heavily cav based. Don't even think about accusing me of not playing that much either. I'm not going to bother with the rest, but get off your high horse and stop telling people their opinions and views are invalid.

    That goes for everyone else too. Enough with the fanboyism and antifanboyism. Criticism, asking for information, or expressing a view in a valid manner is perfectly acceptable, bashing others or this sanctimonious nonsense isn't. There are a lot of great points about the patch and some areas some feel there's room for improvement. I'm with econ, let's stop bickering and get back to intelligent give and take.

    Have a good weekend all.

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  11. #101

    Default Re: Medieval II Update 2 Feature List

    lets have peace brothers

    come now kiss and make up
    Last edited by pike master; 02-24-2007 at 01:30. Reason: correction

  12. #102
    The Real Ad miN Member Tran's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Quote Originally Posted by econ21
    ...It's Friday night and ...
    It's already Saturday morning here
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  13. #103
    Senior Member Senior Member Carl's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Same here LOL.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  14. #104
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Quote Originally Posted by mad cat mech
    lets have peace brothers

    come now kiss and make up
    Don't make me see you in a Trial of Grievance, Star Captain McPeaceful!

    PS. I don't know about that whole kissing bit.


    Back on topic. Any news on that province bug? Mr. Lusted?

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  15. #105
    Member Member Malcolm Big Head's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Any ideas on a timeline for the patch?

    I need to finish my peasant invasion prior to the patch turning them into a useless unit.
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  16. #106

    Default Re: Medieval II Update 2 Feature List

    I am definitely not sad about taking a month long break from MTW2. It seems that I'm coming back to one kick ass game.

    I was going through the list and they have almost every little gripe that I had about the game originally...

    I would also be interested in an ETA. I'm having a B-Day on the 26th, and it would be awesome to get a patch for my 18th.
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  17. #107
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Medieval II Update 2 Feature List

    From what Caliban has told me, the patch is now in lockdown for final testing, so it will probably be out sometime next week.

    And please stop asking me so many questions guys, im not a dev i just have contact with them. I do not have time in our chats to ask every single question you guys have, and be able to talk about things i want to talk to them about.

  18. #108
    Inquisitor Member Quickening's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Quote Originally Posted by Lusted
    From what Caliban has told me, the patch is now in lockdown for final testing, so it will probably be out sometime next week.

    And please stop asking me so many questions guys, im not a dev i just have contact with them. I do not have time in our chats to ask every single question you guys have, and be able to talk about things i want to talk to them about.
    Well all the information you have given us is greatly appreciated There are many happy bunnies here now, including myself.
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  19. #109

    Default Re: Medieval II Update 2 Feature List

    hmm i'd love to know if pikes keep formation better, seeing them drop the spears and use those little swords gets unbearable, also i didnt see if anything is being done about half the unit always skulking around in the back instead of fighting

    at least give my men at arms in the back an animation to cheer on the guys in the front, instead of just stalking around

    and hoping ai actually uses upgrades now

    other than that, good stuff
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    The chariots backward, knowing griefs at hand...

  20. #110

    Default Re: Medieval II Update 2 Feature List

    B-Day ?

    you mean Bath-Day ? like you take a shower once a 6 months ? :D
    thats crazy man ... if you feel good after Bath-Day then do it more often :)

  21. #111
    Senior Member Senior Member Forward Observer's Avatar
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    Default Re: Medieval II Update 2 Feature List

    While I am excited about the patch, it appears that they are removing one or more of my favorite siege exploits. I always sally on the same turn when first beseiged if I have ballistae, archers and a side gate.

    This usually has the effect of making the attackers almost totally passive-- particularily if they have no archers, and most of the time they will also be missing their rams and towers.

    Then all I have to do is go out the side gate with my ballista and decimate the besiegers from their flanks. They will usually just stand there and take it until they are forced to retreat. I have defeated tons of besiegers this way even when they had me vastly out numbered.

    I see several items in the fix list that tell me this may no longer work.

    Actually this exploit has made the game too easy anyway, so I will be interested to see how this plays out.

    Cheers
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  22. #112

    Default Re: Medieval II Update 2 Feature List

    lol - ^^ I've been doing the same exact thing, you can even do something similar with a unit of cavalry right now... sally out the side gate, swing around to form up behind the enemy position... they just sit there and nervously look over their shoulders as your men form up... then you charge into their vulnerable rear, and smash at least half, if not more of the offending unit... that unit usually routs - you disengage, chase down the routers, then take up your position behind them again as they hunker down in the same exact spot as before.... rinse and repeat until the whole army is gone - I would target cavalry first, so they couldn't chase after my men as they withdrew; then archers to remove their nuisance; then lighter infantry to demoralize the heavier... then either finish off the heavies, or if success is questionable - simply ride back around the edge, re-enter the city and take the draw with most of their army dead

    I'll be glad to see the AI capable of responding to such a silly tactic too
    Last edited by SMZ; 02-24-2007 at 21:24.
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  23. #113

    Default Re: Medieval II Update 2 Feature List

    I don't really see anything addressing the campaign map exploits, and poor AI strategy, which is unfortunate. Seeing the mongols attack my citadel one stack at a time, when they had about 5 in the area, always giving me enough time to regroup my army was annoying.

    I don't see mention of the traits problems, and other campaign map bugs either.

  24. #114
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Quote Originally Posted by Static
    I don't really see anything addressing the campaign map exploits, and poor AI strategy, which is unfortunate. Seeing the mongols attack my citadel one stack at a time, when they had about 5 in the area, always giving me enough time to regroup my army was annoying.

    I don't see mention of the traits problems, and other campaign map bugs either.
    I didn't see this either, but fortunately we have a few options for fixing the traits/ancils. I was using Kobal's bit for awhile there, and I think one has been integrated into Problemfixer. Honestly, it's my hope that sooner or later Problemfixer becomes unneeded and CA actually fixes all of the problems that it addresses. Never hurts to dream.

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  25. #115
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Medieval II Update 2 Feature List

    • Traits/VnV triggers tweaked
    Taken from the list.

  26. #116
    Senior Member Senior Member Carl's Avatar
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    Default Re: Medieval II Update 2 Feature List

    @Whaker: LOL, you downloaded it now i've got the FileFront Link up?
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  27. #117
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Quote Originally Posted by Carl
    @Whaker: LOL, you downloaded it now i've got the FileFront Link up?
    Actually mate I just reinstalled the game and your fix. Definite improvement over vanilla 1.1! Honestly though, you and the other contributers have done some outstanding work with Problemfixer, but if you think about it, ideally it shouldn't need to exist. If RTW was any indication though, then it's a given that there's always going to be a need for Bugfixer/Problemfixer and the talented people to manage them. Keep up the good work!

    "Justice is the firm and continuous desire to render to everyone
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  28. #118
    Senior Member Senior Member Carl's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Glad your enjoying it and find it an improvment.

    In defence of CA i'd say that with modern games having have such massive unit veriaty to sell anymore, it's nearly impossibbile for thm to get it well balanced. Even Relic's DoW has a couple of big balance mods running around that are m,ostly considered much better than the vanillia game, in spite of the fact that relic is pretty prompt with patches, (6 or 7 so far I think), and has released 2 expansions for the game. In spite of that support the community of modders has largely done a better job in most people opinions, they have acess to the sheer amounts time, modders, and BETA testers to actually balance the game, as well as not being limited by a marketing department. Indeed even for DoW it's taken in many cases nearly 2 years of continous work and testing for modders to produce a balanced game, neithier CA nor Relic has acess to that much BETA testing time, so in reality within the time constraints they have it's nearly impossibbile for them to get the balance right.

    Thats not to say CA couldn't have done a better job than they did, but everything i've heard indicates marketing rushed it out the door even though the devs knew it wasn't ready and had a big bug in it sonmwhere, (the sheild bug), so the blame can't be put at the feet of the people who actually did all the work, they almost ceartinlly did the best job they could given their time constraints, the blame as is ushually the case in matters like this lies with the marketing department.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  29. #119

    Default Re: Medieval II Update 2 Feature List

    what is the Cinematic Editor ???
    There Can Only Be WAR!!!!!
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    this is my army

  30. #120

    Default Re: Medieval II Update 2 Feature List

    Response (Gregory) - 17/01/2007 11.53 AM
    Hi mad,

    Thank you for contacting SEGA Europe.
    I'm sorry for the delay but according to the information I have, the coming
    patch for Medieval 2 will have some improved network code. Please keep an eye
    on www.totalwar.com and the forums for more information on coming patchs

    Best regards,

    Gregory Bourgeois
    Product Support
    SEGA Europe
    www.sega.co.uk

    i didnt see anything mentioned in the list concerning problems with players joining greater than 2 player games even though they can host above 2 player games.

    even though as you can see sega said they would fix the issue. will that be listed on a list given out by sega.

    is there anyword i can get on this issue to confirm they have included a fix for it?

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