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  1. #1
    Member Member Voivode of Romania's Avatar
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    Default MTW Units

    I've neen reading up on some unit guides. I've come across some units that I don't know about. I f some one could tell me what faction I have to play as to get a hold of these units. (by the way, I play vanilla MTW)

    ~Gothic Sergeants
    ~Hashishin
    ~Jannisary Archers
    ~Jannisary Infantry
    ~Jannisary Heavy Infantry
    ~Futuwwas
    ~Gallowglasses
    ~Nizaris
    ~Armenian Heavy Cavalry
    ~Gendarmes
    ~Teutonic Sergeants
    ~Lithuanian Cavalry

  2. #2
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: MTW Units

    Quote Originally Posted by Voivode of Romania
    I've neen reading up on some unit guides. I've come across some units that I don't know about. I f some one could tell me what faction I have to play as to get a hold of these units. (by the way, I play vanilla MTW)

    ~Gothic Sergeants
    ~Hashishin
    ~Jannisary Archers
    ~Jannisary Infantry
    ~Jannisary Heavy Infantry
    ~Futuwwas
    ~Gallowglasses
    ~Nizaris
    ~Armenian Heavy Cavalry
    ~Gendarmes
    ~Teutonic Sergeants
    ~Lithuanian Cavalry
    Gothic Sergeants- Italy and HRE

    Hashishin- Islamic kingdoms

    Jannisary troops- All Jannisary troop are for the Turks

    Futuwwas- Turks

    Gallowglasses- Any catholic, only trainable in Ireland.

    Nizaris- Egypt

    Armenian Heavy Cavalry- Islamic Kingdoms, only trainable in Armenia, Lesser Armenia, and Rum.

    Gendarmes- Not sure, I believe France, Italy, and Spain. Someone correct me if I'm wrong.

    Teutonic Sergeants- HRE. Also, only trainable in crusades, IIRC.

    Lithuanian cavalry- I believe everyone, but take my advice, they take WAY too long to bother trying to ever train. I've only done it once.
    Last edited by seireikhaan; 04-01-2007 at 03:25.
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  3. #3
    Member Member Voivode of Romania's Avatar
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    Default Re: MTW Units

    Thank you. I appreciate the info.

  4. #4

    Default Re: MTW Units

    You forgot to inquire about camels, you'll have to play Egypt, Almohads or Turkey to get them.
    Abandon all hope.

  5. #5

    Default Re: MTW Units

    I suggest you take a look at the tech tree that came with the game, as some of those units (especially the Janissaries) need quite a lot of teching up. Also, you can see which nations can train which units.

    This reminds me of one of the things that annoyed me when I started playing the game: the unit descriptions sometimes state things about the units that aren't true. It was a shock when the unit I though was brave beyond belief broke before even sustaining large casualties or flanked or anything. Of course, you'll only learn the role of the units by playing and snooping around a bit.

  6. #6

    Default Re: MTW Units

    Quote Originally Posted by Caliburn
    This reminds me of one of the things that annoyed me when I started playing the game: the unit descriptions sometimes state things about the units that aren't true. It was a shock when the unit I though was brave beyond belief broke before even sustaining large casualties or flanked or anything. Of course, you'll only learn the role of the units by playing and snooping around a bit.
    The unit description parchments are in fact accurate. "Brave Beyond Belief" (courageous line) is a virtue for general's, this can be countered by other vices the general has (particularly those of the coward, drunk and gluttony lines of vices). Also there are many other factors that can reduce a unit's morale in battle including being outnumbered, exhaustion, the death of the general, distance from the general, the effects of other routing units, unprotected flanks, vices the general might have picked up that may negate the effect of any virtues, and many more. So what you see on the campaign map is no guarantee of how your army will do in battle. Check for vices very carefully.

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  7. #7
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: MTW Units

    Quote Originally Posted by Mithrandir
    You forgot to inquire about camels, you'll have to play Egypt, Almohads or Turkey to get them.
    Bah. No one here ever forgets about camels. In the Main Hall, it's simply a given that everyone knows about them -- I've made sure of that.

    @Caliburn: Yeah, some of the unit description are definitely a bit off. The Highlander is indeed a good example of one such. One would think that unit that sometimes charged without orders would have reasonably high morale in battle, but we all know from experience that this isn't necessarily so!

    Another example would be Spanish Jinnettes and Bedouin Camel Warriors. Both units should really say something like "Will slay everything but squid". That might give the impression those units are overpowered, however.
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  8. #8
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: MTW Units

    @Voivode - back on topic Also bear in mind that VI expansion added some new units to the Mediaeval campaign, and some troops you mentioned (Janisseries and the Gothics, for instance) will only become available in Late era (IIRC - maybe High?), so even if you have the right faction, fully teched up, the units won't appear until their era comes along as well.

    But you can get camels from Early onwards
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