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  1. #1

    Default Dragonlance: Total War- Age of Mortals

    This thread has been replaced by the DL:TW forums, located here.


    This post will be updated as progress is made. Previews of screenshots, maps, etc. will be posted in other posts on this page.

    The War of Souls is ended, The Dark Queen is dead! The Valiant Warrior has shed is immortality. But the rest of the gods return and vie for power in their absence.

    The Dark Knights of Takhisis struggle amongst themselves for power while the noble order of Solamnic Knights plot to retake their ancient homeland. The fallen ogres, armed with a mysterious and loathsome new magic assert their proper place in the world. The minotaurs, self proclaimed master race, seek to take their birthright as rulers and enslave all of Ansalon. The elves flee their homelands, scattered but united for the first time since the Kinslayer Wars under the banner of the Puppet King. The Orders of Magic reform with the return of the moons, yet the new magic continues to thrive. The Power of the Heart rivals the power of Faith.

    The Heroes of the Lance are dead, the world must find new heroes. This is the Age of Mortals.

    Dragonlance: Total War- Age of Mortals is a Total Conversion mod for Medieval II: Total War currently in production. The long term goal is the creation of a deep an immersive game spanning the breadth of the continent of Ansalon, beginning 425 years after the Cataclysm.

    However, the mod is planned to be released in segments, beginning with the Rise of Solamnia "provincial campaign".

    Rise of Solamnia will encompass the period potrayed in Douglas Niles' "Rise of Solamnia" trilogy.

    Rise of Solamnia Factions
    Solamnia
    Neraka
    Lemish (Ankhar's Hoard)
    Garnet*
    * Unplayable faction

    This campaign will center on the northwestern part of the mainland, including Palanthas, Caergoth, Solanthus, and Lemish.

    We then plan to expand to a second provincial campaign, called "Minotaur Invasion", which will cover the period immediately following Margaret Weis and Tracy Hickman's "War of Souls" trilogy, leading into Richard A. Knaak's "Minotaur Wars" trilogy, including the Night of Blood itself.

    Minotaur Invasion Factions
    Minotaur Empire
    Silvanesti
    Darkhaven
    Blode
    Khur

    This campaign will center on eastern Ansalon including the Blood Sea isles, the Mitos Archipelagos, Silvanesti, Khur, the Desolation, and Kern.

    By the time these two campaign's are complete, the full Age of Mortals campaign will go into production as the majority of important factions will be represented.

    Age of Mortals Campaign
    Solamnia
    Gunthar*
    Neraka
    Onyx Order
    Darkhaven
    Eastern Elven Exiles
    Western Elven Exiles
    Thorbardin
    Tarsis
    Sable's Dragonrealm*
    Minotaur Empire
    Sanction
    Lemish
    Throt
    Blode
    Kern
    Blood Sea Pirates*
    Ergothian Empire
    Kenderhome
    Khur
    Nordmaar
    Daltigoth

    Mod openings
    At the moment I'm looking for primarily outsourced help, one thing at a time. Anything done will be credited, of course, with specifics as to what was done. I plan to keep the core team relatively small and do the bulk of the text editing myself, though advanced coding and 3d modeling are areas where assistance will be sought, if only to ensure greater competence and save time. If you are a Dragonlance fan, or just want to help in some way, please PM me, post here, or email me at diamondback@cableone.net.


    The Whitestone Council (or, DL:TW is brought to you by-)
    A.J. Dembroski- design, mapping, traits
    Paula Jensen- Screens, art, skins Paula's Art Site
    Heledir (? Hopefully)- Models, design
    Last edited by adembroski; 04-16-2007 at 02:56.

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Dragonlance Mod: Real Thread

    Good luck, you sound like you've got the determination to make a good job of it

  3. #3

    Default Re: Dragonlance Mod: Real Thread

    Quote Originally Posted by Myrddraal
    Good luck, you sound like you've got the determination to make a good job of it
    Thank you. I know it'd be tough for an amature like me to attract any kind of a modding team, my basic goal is to show I'm committed and able, hopefully attract some help for a larger mod.

    BTW, Does your R:TW mapping tutorial pretty much translate as-is to M2:TW?
    Last edited by adembroski; 02-23-2007 at 13:02.

  4. #4

    Post Re: Dragonlance Mod: Real Thread

    Good luck with your mod adembroski! Sounds impressive
    Dawn is nature's way of telling you to go back to bed

  5. #5

    Default Re: Dragonlance Mod: Real Thread

    Placeholder for FAQ
    Last edited by adembroski; 03-14-2007 at 22:05.

  6. #6

    Default Re: Dragonlance Mod: Real Thread

    Just a quick glimpse at the early goings on the map... this is Sancrist Isle, which will be split into at least two regions once it's done... notice Mount Nevermind in the upper right-hand corner. Still much work to be done even on this little area, but thought I'd give you something tangible.

    Last edited by adembroski; 03-28-2007 at 05:59.

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