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Thread: Adding factions to the Medieval Game

  1. #1
    Member Member Turbo's Avatar
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    Question

    Ok, having major problems creating factions for the medieval game ((not the Viking one)). Followed same format as Viking but faction is unstable (driving me nuts).

    Has anyone been able to create a new *working-bug free* faction for the Medieval game VI? This is a lot more difficult than Vikings.

    If you haven't experimented adding a faction to the Medieval part, spare everyone the theoretical comments.

    Thank you.
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

  2. #2
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default

    Are we having a faction adding race? lol

    I think someone has nearly done it.
    RIP TosaInu
    Ja Mata

  3. #3
    Member Member Grell's Avatar
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    Default

    I am having the same problem editing Early.txt

    Why is it that in battles only some units for new factions will cause a crash??

    I reistalled VIkings and just added in one new faction in the Early campaign in slot FN_FREE21 the Scots. Everything works fine and decalring the new factions in the other High.txt and Late.txt startpos campaigns allows untiprod.txt to recognise the new FN_FREE21 entries. BUT when there is any other unit of this new faction involved in a battle besides Royal Knights the game crashes after the red bar on the battle load screen gets to about 20%. At first I thought maybe it was a facshield problem, so I tried a battle with only 1 other unit which doesnt use a facshield and it crashed, then I thought it could be a problem with banners besides the leaders or Kings square one, but it worked OK with a battle involving 2 units of Royal Knights, but having a battle with only 1 unit of peasants causes the game to crash?? I even re-tried it with FN_FREE21s leader as Highland clansmen thinking that maybe non-leader units caused the crash, but this also caused it to crash. Maybe one of the games programmers has an answer to why this is the case, I am stumped and at this stage have a campaign with 9 new factions working perfectly fine but have to use the autocalc to resolve battles against the new factions and it also means that I cannot play the new factions myslef and have battles (without using the auto resolve every time).

    If a prgorammer from CA can tell me why this is the case I would be very grateful.

  4. #4

    Default Re: Adding factions to the Medieval Game

    How do you create new factions

  5. #5
    Senior Member Senior Member naut's Avatar
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    Default Re: Adding factions to the Medieval Game

    Holy thread necromancy.

    On a serious note, Link.
    #Hillary4prism

    BD:TW

    Some piously affirm: "The truth is such and such. I know! I see!"
    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

    Freedom necessarily involves risk. - Alan Watts

  6. #6

    Default Re: Adding factions to the Medieval Game

    Another bad ressurection...

    **clears the thread and wades in swinging the incense, holy water at the ready**
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  7. #7
    Senior Member Senior Member naut's Avatar
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    Default Re: Adding factions to the Medieval Game

    #Hillary4prism

    BD:TW

    Some piously affirm: "The truth is such and such. I know! I see!"
    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

    Freedom necessarily involves risk. - Alan Watts

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