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  1. #1
    Senior Member Senior Member Carl's Avatar
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    Default In Game Trait Text Editing

    I've created some new Traits in the Export_Descr_Character_Traits file. I now need to create a new description for them, however, i'm strugglin a littile with the format in the .bin file, so i'd like a bit of help.

    Using an existing line as a basis this is how I THINK it should look, but i'd like you to confirm it for me if you could.

    Code:
     E x p l o r e r s _  G u i l d _ K n o w l e d g e  A   E x p l o r e r s _ G u i l d _ K n o w l e d g e 
     E x p l o r e r s _ G u i l d _ K n o w l e d g e _ d e s c ” D O   N O T   T R A N S L A T E   -   S H O U L D   B E   H I D D E N .   T h i s  i n d i v i d u a l  h a s  b e e n  g r a n t e d  a c e s s  t o  t h e  m a p s  a n d  s e r v i c e s  o f  a n  E x p l o r e r s  G u i l d .   S i l l y   h u h ?  E x p l o r e r s _ G u i l d _ K n o w l e d g e _ e f f e c t s _ d e s c  + 5   M o v e m e n t P o i n t s
    
     M _ E x p l o r e r s _  G u i l d _ K n o w l e d g e  A   M _ E x p l o r e r s _ G u i l d _ K n o w l e d g e 
     M _ E x p l o r e r s _ G u i l d _ K n o w l e d g e _ d e s c ” D O   N O T   T R A N S L A T E   -   S H O U L D   B E   H I D D E N .   T h i s  i n d i v i d u a l  h a s  b e e n  g r a n t e d  a c e s s  t o  t h e  m a p s  a n d  s e r v i c e s  o f  a  M _ E x p l o r e r s  G u i l d .   S i l l y   h u h ?  M _ E x p l o r e r s _ G u i l d _ K n o w l e d g e _ e f f e c t s _ d e s c  + 5   M o v e m e n t P o i n t s
    
     G M _ E x p l o r e r s _  G u i l d _ K n o w l e d g e  A   G M _ E x p l o r e r s _ G u i l d _ K n o w l e d g e 
     G M _ E x p l o r e r s _ G u i l d _ K n o w l e d g e _ d e s c ” D O   N O T   T R A N S L A T E   -   S H O U L D   B E   H I D D E N .   T h i s  i n d i v i d u a l  h a s  b e e n  g r a n t e d  a c e s s  t o  t h e  m a p s  a n d  s e r v i c e s  o f  a  G M _ E x p l o r e r s  G u i l d .   S i l l y   h u h ?  G M _ E x p l o r e r s _ G u i l d _ K n o w l e d g e _ e f f e c t s _ d e s c  + 5   M o v e m e n t P o i n t s

    The relevent etreis in the Export_Descr_Character_Traits file are:

    Code:
    ;-------------------------------
    ;Trait Explorers_Guild_Knowledge
    ;    Characters all
    ;    Hidden
    ;
    ;    Level Explorers_Guild_Knowledge
    ;        Description Explorers_Guild_Knowledge_desc
    ;        EffectsDescription Explorers_Guild_Knowledge_effects_desc
    ;        Threshold  1 
    ;
    ;        Effect MovementPoints  5 
    ;
    ;
    ;------------------------------------------
    ;Trait M_Explorers_Guild_Knowledge
    ;    Characters all
    ;    Hidden
    ;
    ;    Level M_Explorers_Guild_Knowledge
    ;        Description Explorers_Guild_Knowledge_desc
    ;        EffectsDescription Explorers_Guild_Knowledge_effects_desc
    ;        Threshold  1 
    ;
    ;        Effect MovementPoints  5 
    ;
    ;
    ;------------------------------------------
    ;Trait GM_Explorers_Guild_Knowledge
    ;    Characters all
    ;    Hidden
    ;
    ;    Level GM_Explorers_Guild_Knowledge
    ;        Description Quite_Subjective_desc
    ;        EffectsDescription Quite_Subjective_effects_desc
    ;        Threshold  1 
    ;
    ;        Effect MovementPoints  10 
    ;
    ;

    Thanks for the help.

    Carl.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  2. #2
    Masticator of Oreos Member Foz's Avatar
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    Default Re: In Game Trait Text Editing

    I don't think you have to mess with the bin file at all. Try export_VnVs.txt

    IIRC all the string.bin files can be converted to plain text via the string converter tool, and the game should read in the text file first if it's there. The text file makes a lot more sense btw


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  3. #3
    Senior Member Senior Member Carl's Avatar
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    Default Re: In Game Trait Text Editing

    Thats what i'm talking about Fox, the Export_vnvs file, but it's a .bin file not a .txt file so i'm wondering if the above will actually work if I paste it in.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  4. #4
    Masticator of Oreos Member Foz's Avatar
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    Default Re: In Game Trait Text Editing

    Quote Originally Posted by Carl
    Thats what i'm talking about Fox, the Export_vnvs file, but it's a .bin file not a .txt file so i'm wondering if the above will actually work if I paste it in.
    You should be able to extract the txt file from the packs: mine had to come from somewhere, after all. If not, then you could always run the string converter on the bin file to make it give you the txt file. Either way the text file should get read by the game, as I've made changes to it myself for some stuff I've done.

    You can of course mess with the bin file if you really want to, I'm just saying it shouldn't be necessary, and that I'd avoid it if it was me.

    And as for that code you suggested working or not working, I have no idea, I always edit the txts.


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  5. #5
    Senior Member Senior Member Carl's Avatar
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    Default Re: In Game Trait Text Editing

    You should be able to extract the txt file from the packs: mine had to come from somewhere, after all.
    How do you extract the .txt version then, because I don't have a clue how to do it.

    Thanks for all the help (allthough i created this thread in the hopes of not having to bother you again LOL, you've given me a load of help as it is).
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  6. #6
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: In Game Trait Text Editing

    Alpaca released a .strings.bin converter, it should be on The Guild somewhere.

  7. #7
    Masticator of Oreos Member Foz's Avatar
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    Default Re: In Game Trait Text Editing

    Quote Originally Posted by Carl
    Thanks for all the help (allthough i created this thread in the hopes of not having to bother you again LOL, you've given me a load of help as it is).
    Lol... what can I say, I have a nose for trouble

    To be honest it's no trouble really, and I enjoy doing it!


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