Results 1 to 9 of 9

Thread: What % of EB1 can be used in EB2?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Master of Puppets Member hellenes's Avatar
    Join Date
    Sep 2003
    Location
    the never land
    Posts
    1,310

    Default What % of EB1 can be used in EB2?

    With the progress in the modelling of M2TW I wonder how many things will have to be done from scratch for EB2?
    Impunity is an open wound in the human soul.


    ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ

    The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.

  2. #2
    Member Member lord_eru's Avatar
    Join Date
    Nov 2004
    Location
    Alameda, CA
    Posts
    4

    Default Re: What % of EB1 can be used in EB2?

    Alot probably. The scripting, modelling, skinning, map, government system. The 2D art can be reused, including the ancillaries, as well as the campaign models (I think), and the descriptions.
    "If you give me six lines written by the most honest man, I will find something in them to hang him."
    - Cardinal Richelieu, 1585 - 1642

  3. #3
    Poll Smoker Senior Member CountArach's Avatar
    Join Date
    Aug 2006
    Location
    Sydney, Australia
    Posts
    9,029

    Default Re: What % of EB1 can be used in EB2?

    Quote Originally Posted by lord_eru
    Alot probably. The scripting, modelling, skinning, map, government system. The 2D art can be reused, including the ancillaries, as well as the campaign models (I think), and the descriptions.
    Modelling and skinning will have to change, because now things work differently IIRC and there is the whole needing multiples of each type of shield, skin, etc, etc so that you don't get the clones.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: What % of EB1 can be used in EB2?

    From what I've heard: Research, concepts, experience, and maybe some 2D stuff.
    Last edited by MarcusAureliusAntoninus; 03-06-2007 at 21:23.


  5. #5
    Member Member Thaatu's Avatar
    Join Date
    Oct 2006
    Location
    Finland
    Posts
    1,117

    Default Re: What % of EB1 can be used in EB2?

    It's going to be a long (a very huge number) years.

  6. #6
    EB Traitor Member BozosLiveHere's Avatar
    Join Date
    Jan 2006
    Location
    Uqbar, Tlön
    Posts
    3,662

    Default Re: What % of EB1 can be used in EB2?

    We'll be able to adapt the traits and ancillaries as well, if CA fixes the AntiTrait mechanism in the next patch, that is.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO