Looking through the docudemon files I notice the "NeighborReligion" condition. Anyone tried this to see whether it could be used to make the Pagan Magician only show up when there are actually pagans around?
Code:
Identifier: NeighbourReligion
Trigger requirements: settlement
Parameters: settlement religion, logic token, level
Sample use: NeighbourReligion pagan > 50.0
Description: Test the sum of settlements neighbours religion
Battle or Strat: Strat
Class: NEIGHBOUR_RELIGION_CHECK
Implemented: Yes
Author: ScottL
I really don't know much about the triggers system, but I thought I'd ask. Even if this doesn't work, finding out why would educate me.
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