Looking through the docudemon files I notice the "NeighborReligion" condition. Anyone tried this to see whether it could be used to make the Pagan Magician only show up when there are actually pagans around?

Code:
Identifier:              NeighbourReligion
Trigger requirements:    settlement
Parameters:              settlement religion, logic token, level
Sample use:              NeighbourReligion pagan > 50.0
Description:             Test the sum of settlements neighbours religion
Battle or Strat:         Strat
Class:                   NEIGHBOUR_RELIGION_CHECK
Implemented:             Yes
Author:                  ScottL
I really don't know much about the triggers system, but I thought I'd ask. Even if this doesn't work, finding out why would educate me.