Quote Originally Posted by Foot
Every faction gets that bonus, all Ai factions get a bonus dependent on the number of cities they have. If the seleucids get one over on the Ptolemaioi's then it will become more difficult for the ptolemaioi's to bounce back, but not impossible.

Edit: Also, as to abou's example it was the Romans (AI) giving Arche Seleukeia (Player) money, not the other way around.

Foot
Sorry about that. My mistake and really clumsy. I guess I was blinded by frustration and couldn't even read properly. Anyway, reducing that city bonus gave the result I wanted. Now its really tough between the two giants in my region, (AS and Ptolies), and the map as a whole is a beauty I think. Exceptions are Arverni, (that once again was no match for the Aedui), and the Sauromatae and Saka. The latter two are just moving around making no progress. The battle of Europe is a real drama. Romani are fully occupied with the Aedui which controls almost all of modern day France. Romani are powerful but now also got problems in the south with Karthadast invading from Sicily, plus war with the Epirotes in Illyria. The mighty Germans are in control of northern Europe and has reached as far east as Gawjam Bastarnoz (probably bad spelling). KH and the Macedonians has been really entertaining to watch. Impossible to tell which will come out as the winner. It looked as a repetition of earlier 0.81 tests (i.e. KH takes control of all of Greece) but the Macedonians refuses to give in and is slowly gaining power. There is more to tell but overall I really like it.

The problem is that the reduction of the city bonus just for AS isn't fair either. I know that. I think the best solution would be a mathematical expression for the city bonus, where factions that start off with many provinces get less money per province, something like:

C = 1200(1 - n/50) or maybe C = 1200(1 - (n/50)^2)

where C is citybonus and n number of provinces. The latter looks better I think when I study it on the calculator. Perhaps this is impossible, haven't looked close enough on how the script works.