Quote Originally Posted by Foot
No thats not impossible, because we don't need to use the equation, we just plug the numbers in directly, depending on what the infomation is at the start. But I don't think our scripters will be looking at that anytime soon, they've got far more important work at the moment. Most probably we'll come back to this kind of stuff after 1.0, when we have got the main stuff into the build, and can start messing around with the specifics.

Foot
OK, but I don't think I understand. The point with the equation was that it's supposed to be dynamic. Just to plug in the number of provinces from start sounds like a constant citybonus per province to me. My idea was to calculate sort of a "weight factor" each turn which will give the A.I. close to 1200 mnai per province if the number of provinces are few, and then less and less money per province if the number of provinces is increasing.
Enough of this. I understand that it's not the number one priority for a while. I just hope the idea, and other ideas e.g. "cut off point" (MarcusAureliusAntoninus idea) will not be forgotten when the time comes for these sort of "fine tuning" issues.

Just a last comment about my little VH/M test with Sabyn.
I have turned off FOW since its so nice to watch what's happening out there. It's no longer a real campaign, it's more a test to see the effects of the altered background script. I can definitely say that I didn't destroy the Seleukids by lowering their citybonus. They are still number one, but have a hard time with both Ptolies and Baktrians. For a while I thought that I had destroyed them by weakening their economy. They bounced back and are "on a rise" for the moment (proper english?). The Baktrian empire looks nice. It's far from the "blue giant" I saw quite often in 0.80 yet. And if they eventually reach that state it will not have been as fast and easy as I often saw in 0.80.