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  1. #1

    Default Re: More than a weak tendency?

    Was something altered with the casse also? I cant seem to produce any elite units. Its 225 bc. I own germany, gaul, all of italy and am expanding in all directions. All I can seem to recruit in my home territories are slingers, levy spearmen, shortswordsmen, those spear throwers with the funky pants and chariots. All of my homeland territories are very well developed and are running out of things to build in some.

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: More than a weak tendency?

    This is of topic from the beginning of this thread, but because this is where is was started and I didn't want to start a new thread... I set the script to only give money to factions with 1-10 territories. Those with 0,11+ don't get anything (except the first few years separate assistance everyone gets). The only factions that apply are the Ptolemaioi and Arche Seleukia (plus Carthage once they take one town). (I had to add my old 080 fix because of rebellions.)

    I'm briton, btw. I thought I'd be someone who wouldn't add extra variables to the test.
    170BC:
    Little has happened.
    160BC:
    Without money bonuses, and with the loss of the Syrian coast, Arche Seleukia collapses. Parthia, as per history, takes advantage of the Seleucid weakness and grabs territory:

    It's nice to see Seleucia collapse, and the Ptolemaioi are completely dependant on their control of the eastern Mediterranean for money. Though there is a downside: it seems to completely stall everyone over 10 settlements. I'll see if I can test another couple decades tommorrow.


  3. #3
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: More than a weak tendency?

    I mentioned this earlier on this thread, but I'd like to make a suggestion how to (possibly) improve the situation, for those weak factions bordering the AS.

    Since the AS gets a cash bonus to bolster their economy the weak factions surrounding them should have more developed starting settlements, with more economic buildings like Mines and Mining Centers and higher levels of factional MICs.

    This should allow them to make a profit from turn one without disbanding most of their armies. Also having better grade troops then the early Seleucids or Ptolies ought to balance out the fact that they can't field the same amount of troops as their larger neighbors.

    The only other option is to either reduce the subsidies of the AI or start paying the same cash bonus to the human player. Somehow I don't quite see the latter happening.

    And as MarcusAureliusAntonius pointed out. Trying to balance the cash bonus given to the larger AI factions can cause them to stagnate, since the AI isn't very adept at economics.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  4. #4

    Default Re: More than a weak tendency?

    Eminos64,

    May I ask you, what value have you entered as the new per city bonus for the AS? If it gives balanced results to you, I may use it as well...

    Thx,

    Numahr

  5. #5
    Member Member Eminos's Avatar
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    Default Re: More than a weak tendency?

    I'm back to the forum after some testing. I must say that I couldn't imagine this thread growing so much. Maybe its because the topic has broadened a bit.

    Numahr, I think the overreacting and angry Eminos put just 400 instead of 1200 for the Seleukids, and 1200 for everybody else. After I've got the idea with a more dynamic citybunus and after reading a little about how to write scripts I'm now running a test with sort of a "step function" with a cut off at 24 provinces, i.e factions reaching over 24 provinces will not get a citybonus. The "reward" per city drop off the more provinces a faction owns. I couldn't figure out how to add mathematical expressions to the script and get a smooth curve, but this is Ok, it's just a matter of many but short intervals if I really want to get a certain type of curve for the citybonus. A bit of an irony that LordCurlyton suggested exactly what I'm currently testing. I saw his post after I had altered my script. Since I'm a real novice at writing scripts for this game (didn't think I would ever do these sort of things again, did it for another game a looooong time ago) I'm not really sure that the script is doing exactly what I think it does. Therefore I've decided to append the altered lines for one faction (risking a real big lough from people who CAN do these scripting things). I know it's doing something since I removed the "not FactionIsLocal" condition in my first test, i.e. I gave me as a human player the bonus just to see if anything happened. In my test it looks the same for the other 19 factions, but that's something that I can play around with in future tests. I kept the citybonus for the slave faction, i.e. 2200 mnai and not affected by the number of settlements under their control. Ok here is an extract from the beginning of my little test section in the EBBS_SCRIPT.txt file:

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;Eminos64 testsection
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    ;Arverni

    monitor_event SettlementTurnStart FactionType scythia
    and not FactionIsLocal
    and I_NumberOfSettlements scythia < 4

    console_command add_money scythia, 1200

    end_monitor


    monitor_event SettlementTurnStart FactionType scythia
    and not FactionIsLocal
    and I_NumberOfSettlements scythia < 9
    and I_NumberOfSettlements scythia > 3

    console_command add_money scythia, 1000

    end_monitor



    monitor_event SettlementTurnStart FactionType scythia
    and not FactionIsLocal
    and I_NumberOfSettlements scythia < 16
    and I_NumberOfSettlements scythia > 8

    console_command add_money scythia, 800

    end_monitor




    monitor_event SettlementTurnStart FactionType scythia
    and not FactionIsLocal
    and I_NumberOfSettlements scythia < 25
    and I_NumberOfSettlements scythia > 15

    console_command add_money scythia, 500

    end_monitor

    -------------------------------------------------------------------

    Finally, the test looks really nice (it's 240 B.C. now) and the map is a beauty with incredibly interesting war zones. Romani holds back aggression from Karthadast, Epeiros, Sweboz and Aedui. Didn't think they could handle all four, but so far they can. The Seleukids are strong, but not as strong as before the change etc etc ... It's a matter of taste but I certainly like it. The sad part are those nomad factions that are quite inactive. Baktria has pinned the Saka and Parthians by a protectorate, which seems to have happened somewhere else too, (saw it in another thread). The same goes for Sauromatae that are under protectorate from Hayasdan. By the way I've never seen this shape of the Baktrian empire before, it's really looong in the vertical direction, but they are not so interested in those provinces in India. The AS thus has a hard time with war in both ends but they have no problem defending themselves so far. I'm playing as Sabyn, (should have chosen Casse as MarcusAureliusAntoninus did) so I don't interfere so much. Well I don't anyway, I'm just sitting in my corner developing infrastructure etc, defending myself occasionally.

    I promise you, I will never come back writing any sort of "criticism", (even though I don't see it that way, nothing is so good that it can't be improved and thats the reason for open beta, right), if it turns out that the altered part of the script is doing nothing, or something completely different from what they are supposed to do. Maybe what I thought were an improvement caused by the change of the script was just "bogus".
    Would be nice to know if the above lines in the script are "correct".

  6. #6

    Default Re: More than a weak tendency?

    Eminos,

    Thx for the very complete answer. This looks very promising. I will implement this code in my own Carthaginian campaign, just started, and I will tell you about the results.

    (BTW, don't excuse yourself for making constructive remarks! i am sure the EB team appreciates it, especially since you don't just suggest and stay iddle... :) )

  7. #7
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: More than a weak tendency?

    Here is another ten years of my test:

    Parthia would be doing better if Saka and their super generals (100+ guys, 6-9 ceverons of experience) weren't beating them. Baktria is taking over some of Seleucids collapse. Good news is that this didn't completely cripple the big nations, it worked a lot like I wanted it to. Seleucia has dedicated itself to fighting Ptolemai, even retaking Antioch. They are also attacking asia minor. I think I'm done with this test, sitting around in Briton waiting for money is quite boring, plus there are better ideas than this here...

    I like Eminos64's ideas, though. I have one thought on it though. Having the cut off point of 25 settlements is ok for the big guys and up and commers, but since there is a different script for each faction, maybe have each group have different range. Topping out the current and historically future big guys at 25, the rest of the civilized factions at 15/20, and the barbarians at 10/15. (All with the decreasing funds along the way.) That way groups that would have more difficulty administering large groups would have that difficulty represented by decreased funds sooner.


  8. #8
    Member Member Germaan's Avatar
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    Default Re: More than a weak tendency?

    Just find out that AS is not always the biggest growing nation on EB this is Ptotelemaioi on the move. Maybe it's more to do witth the biggest nations. Shows again fine tweaking is not so easy. Who nows with the wright guy to lead it is normal ?

    [IMG][/IMG]

    I am playing as the Romans This is the rest of the map.


    Things as they say can only go better, sometimes...

  9. #9
    Member Member Eminos's Avatar
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    Default Re: More than a weak tendency?

    Ok, back to more tests with the original background script. I just have to get some grip on how often the Ptolies manage to do what Germaan just showed, even though it's quite tedious and boring sitting on those islands as Casse just testing. As I mentioned before I had two straight campaigns with unstoppable Seleucids. Here are three more tests, and finally I got one where the Ptolies are doing great (test2 below). I will continue with more tests, but from what I've seen so far there are a few similarities between the campaigns. Ptolies too weak in four out of five, Macedon were doing Ok in one out of five against the Epeiros/KH alliance. Arverni did Ok in the last test, but usually they seem to be far less powerful than the Aedui.



    [IMG][/IMG]

    [IMG][/IMG]


    [IMG][/IMG]

    Maybe I will use the results, when I have done at least ten test campaigns, to adjust the "step functions", i.e. individual step functions for each faction as MarcusAureliusAntoninus suggested. Btw, thanks for the positive response Marcus and Numahr.

  10. #10
    Member Member Intranetusa's Avatar
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    Default Re: More than a weak tendency?

    they should have a script that gives more money to whatever faction that the player is enemies
    with. This will make the game more challenging. ie. If the player is Roman, give +3000 denrii per turn
    to Carthage for every one of their cities. When the 1st punic war starts, give Carthage +20,000 denrii, etc
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




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