I mentioned this earlier on this thread, but I'd like to make a suggestion how to (possibly) improve the situation, for those weak factions bordering the AS.
Since the AS gets a cash bonus to bolster their economy the weak factions surrounding them should have more developed starting settlements, with more economic buildings like Mines and Mining Centers and higher levels of factional MICs.
This should allow them to make a profit from turn one without disbanding most of their armies. Also having better grade troops then the early Seleucids or Ptolies ought to balance out the fact that they can't field the same amount of troops as their larger neighbors.
The only other option is to either reduce the subsidies of the AI or start paying the same cash bonus to the human player. Somehow I don't quite see the latter happening.
And as MarcusAureliusAntonius pointed out. Trying to balance the cash bonus given to the larger AI factions can cause them to stagnate, since the AI isn't very adept at economics.
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