Do you have export_units.txt.strings.bin in the same directory?
If so, delete the .strings.bin file to force the executable to
recompile your export_units.txt file.
Do you have export_units.txt.strings.bin in the same directory?
If so, delete the .strings.bin file to force the executable to
recompile your export_units.txt file.
No, the only files in data/text are my modified exports_units.txt and also a file called FactionIntroSubTitles.txt.strings.bin which is being generated and put into data/text every time I run M2TW.
By the way, if I change my exportunits.txt to be called export_units.txt.strings.bin, and run the game, it seems to load the file incorrectly, and removes all the unit text in the game. So it seems like it will load the file: export_units.txt.strings.bin but not load the file export_units.txt.
Is there a tool to compile export_units.txt to be a bin ?
Cheers
Finally got it working, here's how:
1) Made a new mod folder called alphadelta.
2) Made the alphadelta.cfg and set:
[features]
mod = ad
3) Made the folder data/text and inside that placed my modified export_units.txt.
4) Loaded the game using a batch file to initiate the mod.
5) Closed the game and copied both the export_units.txt.strings.bin and export_units.txt to my original M2TW/data/text folder.
6) Started the game, and hey-presto! it works.
For some reason the game requires both the matching txt and bin file for it work properlly.
M2TW modding makes me![]()
Cheers and thanks for your help KnightErrant![]()
Sorry, number 2 should say:
[features]
mod = alphadelta
Number 5 should say:
Closed the game and copied both the newly created export_units.txt.strings.bin and export_units.txt to my original M2TW/data/text folder.
Cheers
I think I have another solution to solve the problem. Maybe slightly easier.
Just create an empty .string.bin file (with notepad for example) and put it in your /data/text folder with the modified .txt file.
For example, if you have edited and modified
export_ancillaries.txt
and export_units.txt
Add empty export_ancillaries.txt.strings.bin
and export_units.txt.strings.bin in the same folder.
Start the game: M2TW will somehow rebuild the .txt.strings.bin files according to your modified .txt files and your changes will apply properly.
:)
Your new post caught me just as I was replying to your
previous. Glad you got it working.![]()
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