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  1. #1

    Default Re: using bi-exe

    Why do you want to? I believe the Alexander exe is the same as BI, or better.

  2. #2

    Default Re: using bi-exe

    to enable swimming, night battles and the wall shield(not to replace phalanx) and i've heard some people on these forums say it improves the ai alittle. when i try i get the model battle text is maxxed out err.

  3. #3

    Default Re: using bi-exe

    Unless I am wrong, Alexander has all those things. It is an advancement on the BI exe. just as Bi was an advancement on the RTW exe.

  4. #4

    Default Re: using bi-exe

    if thats the case how did you enable swimming and shield wall. i already know how to enable night battles. damn i just wasted $20 on bi

  5. #5
    The Dark Knight Member wlesmana's Avatar
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    Default Re: using bi-exe

    You cannot use shield wall, swimming, horde, etc, with Alexander. BI's features are strictly BI's. Alexander instead has its own features: custom general's strat and battle models and portraits, and increased limit in DMB. I don't know what is the limit in DMB for Alexander but I know for a fact it is over 300 (my mod's DMB has 302 entries currently).

    So if you want to use BI's exe in Alexander, you'll have to clean up the DMB first and bring it down to under 250 entries. Then you just run the exe with the mod:alexander line and you should be able to use BI's features. Note, however, that Alexander's features like Alexander having unique strat and battle models would be ignored by BI's exe. You may also have to modify descr_strat.txt as the faction_do_not_attack feature is not recognizable and must be ommitted.

  6. #6

    Default Re: using bi-exe

    thanks. that sucks. damn ca

  7. #7

    Default Re: using bi-exe

    But wouldn't it be possible to make an animation for something like shield wall or swimming?

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