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  1. #1

    Default Re: using bi-exe

    thanks. that sucks. damn ca

  2. #2

    Default Re: using bi-exe

    But wouldn't it be possible to make an animation for something like shield wall or swimming?

  3. #3
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: using bi-exe

    I suspect I'm going to regret posting this without checking evidence first but isn't it case that swimming and shield wall can be done in RTW 1.5 ( though hording definitely can't )

    wlesmana, have you tested those in alex?
    Not used mods before? Looking for something small and fun?!
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  4. #4

    Default Re: using bi-exe

    yeah but i think you have to use bi-exe to do it in rome 1.5

  5. #5
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: using bi-exe

    if you use bi.exe you can use hording in RTW 1.5 and everything else, but I thought some other battle things you could activate anyway - if it's critical I'll try and check but if you're happy with alex functions there may not be much point..
    Not used mods before? Looking for something small and fun?!
    Download the:

  6. #6

    Default Re: using bi-exe

    am happy with alx-exe funtions, but recruiting generals would make a great addition to alexander or any mod really and swimming, wall shield plus hordes would be great, so i could really add onto the barb's in the game. i tried adding swimming and the wall shield the game doen't crash just doen't add them in. i know you can add recruitable generals without the bi-exe. i just don't know how.

  7. #7
    The Dark Knight Member wlesmana's Avatar
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    Default Re: using bi-exe

    Yes, I have tested this.
    It's simple to test really: just add swimming or shield_wall in Alexander's EDU or 1.5's.
    To test Alexander's features: just use 1.5 or BI exe with alexander as the mod folder. It will CTD because of the DMB max. If you used the unique models in 1.5 or BI exe, they will be ignored.

    As for shield wall in 1.5, some clever modders managed to replicate this in non-BI by changing the Loose Formation into Shield Wall (the sound is even provided) by making the soldiers gather up closer and then also hitting Guard mode. I doubt the AI could use this well (they didn't in my mod beta based on RTW 1.2) but the appearance is pretty similar but not the effect.

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