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  1. #1
    The Dark Knight Member wlesmana's Avatar
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    Default Re: using bi-exe

    Yes, I have tested this.
    It's simple to test really: just add swimming or shield_wall in Alexander's EDU or 1.5's.
    To test Alexander's features: just use 1.5 or BI exe with alexander as the mod folder. It will CTD because of the DMB max. If you used the unique models in 1.5 or BI exe, they will be ignored.

    As for shield wall in 1.5, some clever modders managed to replicate this in non-BI by changing the Loose Formation into Shield Wall (the sound is even provided) by making the soldiers gather up closer and then also hitting Guard mode. I doubt the AI could use this well (they didn't in my mod beta based on RTW 1.2) but the appearance is pretty similar but not the effect.

  2. #2

    Default Re: using bi-exe

    Yah, I was the one that came up with that Idea for SPQR. The one sad thing is I couldnt give it the bonus that BI gives. But it DOES make a difference in that the more dense formation lasts longer on holding an enemy back that is charging.

    Night battles are also possible in 1.5 as well as recruitable general, numbered legions. though IMO numbered Legions using the game engine Slows the campaign down like a hardcoded script in the background keeping count.

    What I DID was to just make NEW first cohorts with names and numbers, then add a resource that recruits them in certain provinces. Otehr modders have done the same with Great results.

    The AI in BI, Alexander is NO BETTER than 1.5 IMO. And the AI still doesnt do invasions often if at all. :-(

    The reason CA added swimming was the birdge battles are bugged, and IMO thats the only REAL reason why they added that feature so bridges couldnt be held by the player like in RTW causing severe lag.

    As to Hording that would be a good feature with the barbarians, and more important is dead factions coming back, which is only in BI.exe, to get around this some modders including myself, made a small island in the corner somewhere for Roman Rebels so then when a City or Army revolts it will go to the faction of choice. In BI you didnt have to worry about this.

    Loyalty works in 1.5 as well as Religion I believe, though I havent tried that.

    Hope this helps.

    To sum it up I see no need for BI.exe use since most of what it adds is available in 1.5

    Lt
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  3. #3

    Default Re: using bi-exe

    how to you add recruitable generals in 1.5?

  4. #4
    The Dark Knight Member wlesmana's Avatar
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    Default Re: using bi-exe

    Any unit that has the general_unit trait in EDU and named in EDB as recruitable is a recruitable general.

  5. #5

    Default Re: using bi-exe

    What a horrible mess

    An "All-in-One" respectively "one-for-all" exe would have been nice, Hordes, working Senate missions and unique characters...

  6. #6

    Default Re: using bi-exe

    (Any unit that has the general_unit trait in EDU and named in EDB as recruitable is a recruitable general.)


    thanks!

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