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Thread: MICs and reforms

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  1. #1

    Default Re: MICs and reforms

    There'll be a building in your cities in italy that says polybian milatry era. Then just build a newbaraks and your done.

  2. #2

    Default Re: MICs and reforms

    but is there any window popping out announcing the reforms, or they just appear?

    Thanks btw for quick response

  3. #3
    EBII Mod Leader Member Foot's Avatar
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    Default Re: MICs and reforms

    No there is no window that pops up, we cannot mod events unfortunately.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  4. #4

    Default Re: MICs and reforms

    Nope, no window, I useually only relise I hav them in the first turn of 241 when the year in history trait pops up I think, "hmm,that means I've had the reforms".

  5. #5

    Default Re: MICs and reforms

    edit: Ok great thanks, turns out "Core" provinces retain the "building" camillian military era.
    Last edited by SaberHRE; 04-10-2007 at 13:52.

  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: MICs and reforms

    Quote Originally Posted by SaberHRE
    hey guys now im confused. It's 208 BC and i still dont have any Polybian Military Era, i still have the old Camillan one. Really weird.
    Have you been starting the script everytime you load the savegame. Also the camillian era building will still exist in the settlement, but the polybian era building will also be spawned in city. It will be at the end of the building list for the settlement, so try scrolling down.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  7. #7

    Default Re: MICs and reforms

    Dang... sorry for still brining up this problem.

    I abandoned my game where I got the polybian reforms, because as soon as i got them(around 205 BC) I jumped in a time machine back to 240 .

    With the new game, i just started a new game, and Since 242 BC i have been constantly checking for polybian reforms in my city buildings to no result. It's again 206 and still can't find it.

  8. #8

    Default Re: MICs and reforms

    You hadn't been starting the script

    The script sets the dates for 4 turns a year, and so in year 205 (turn 114) you activated the script, got the reforms, and it set the date as around 240 because it had been (24*4(24 including the first and last tyears I think) which is around 114 turn roughly.
    Thats it (I think).

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