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  1. #1

    Default Re: MICs and reforms

    edit: Ok great thanks, turns out "Core" provinces retain the "building" camillian military era.
    Last edited by SaberHRE; 04-10-2007 at 13:52.

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: MICs and reforms

    Quote Originally Posted by SaberHRE
    hey guys now im confused. It's 208 BC and i still dont have any Polybian Military Era, i still have the old Camillan one. Really weird.
    Have you been starting the script everytime you load the savegame. Also the camillian era building will still exist in the settlement, but the polybian era building will also be spawned in city. It will be at the end of the building list for the settlement, so try scrolling down.

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  3. #3

    Default Re: MICs and reforms

    Dang... sorry for still brining up this problem.

    I abandoned my game where I got the polybian reforms, because as soon as i got them(around 205 BC) I jumped in a time machine back to 240 .

    With the new game, i just started a new game, and Since 242 BC i have been constantly checking for polybian reforms in my city buildings to no result. It's again 206 and still can't find it.

  4. #4

    Default Re: MICs and reforms

    You hadn't been starting the script

    The script sets the dates for 4 turns a year, and so in year 205 (turn 114) you activated the script, got the reforms, and it set the date as around 240 because it had been (24*4(24 including the first and last tyears I think) which is around 114 turn roughly.
    Thats it (I think).

  5. #5

    Default Re: MICs and reforms

    Quote Originally Posted by alatar
    You hadn't been starting the script

    The script sets the dates for 4 turns a year, and so in year 205 (turn 114) you activated the script, got the reforms, and it set the date as around 240 because it had been (24*4(24 including the first and last tyears I think) which is around 114 turn roughly.
    Thats it (I think).
    Q: what is the "campaign script" and how do I load it?
    A: The campaign script is the way EB mods much of the game to introduce new features and gameplay like seasons and stuff. Loading the campaign script is easy. As soon as you start a campaign, and every time after that when you load that game click on any one of your cities. An advisor will pop up telling you to click the "show me how" button. Do this. Now the advisor can be closed if it doesn't do so automatically. Advice does NOT need to be turned on for this to work.
    Will this help me?
    Last edited by SaberHRE; 04-12-2007 at 06:52.

  6. #6

    Default Re: MICs and reforms

    If you're gonna play EB and have it work right, you MUST do that.

    You'll see the date change when you start the script.

  7. #7

    Default Re: MICs and reforms

    I had the scripts activated but I didn't had the reforms either.
    Is it if yo own al the cities you need and the date comes(242) you get it or is it not like this. I need new troops cause I can't seem te win from the makedons:(

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