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  1. #1
    Bibliophilic Member Atilius's Avatar
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    Default Re: Trait bug

    Most, if not all, of the files in \text use wide characters to support internationalization. Different text editors treat these differently. My editor of choice likes to interpret the second byte of the wide character as a carriage return-line feed, so I only get one character per line.
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  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Trait bug

    @Atilius, you're going slightly over my head explaining that one!

    Is there an editor / method of dealing with those files that is fool proof to avoid file format / save problems?
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  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Trait bug

    I've never been able to get new script files to work (mo_money.txt etc) - the other day I took a vanilla script file and deleted the contents and put my own little script in it - it worked! I wonder if that is related to this matter?

    But then again it may be that all the scripting tutorials don't really tak einto account working in BI.
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  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Trait bug

    @ Dol Guldur, that certainly sounds like same issue of not getting completely new files to work, I did separate one for perfect_spy but i think by then I was used to idea of overwriting vanilla files, rather than starting anew, so would have done it that way automatically. Determining exactly how this works /not would definitely be useful thing to pin down!
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  5. #5
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Trait bug

    If it is related to that, I am not too concerned as it only has been a problem with script files and I have always wanted to keep Fourth Age custom-script-free. I, too, added perfect_spy simply for testing purposes.

    I hope there is a category in the next mod awards for 'Modder who took the longest to get a script working' as I think I must win
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