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Thread: Rise of Civilizations [Concluded]
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Lord Winter 01:17 02-27-2007
Good Idea Lucjen, it's nice to see something other then mafia here.
1. Ottomans
2. Kipchaks
3. Scilly

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Cimmerian 01:38 02-27-2007
I'll join PEVERs romans

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Crazed Rabbit 02:36 02-27-2007
Hmm, I'll go:
1) Egypt
2) Steppe Tribes (something northeast of the black sea?)
3) Carthage (it's not historical, after all)

Crazed Rabbit

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Faust| 02:43 02-27-2007
Can you transport troops across water?

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pevergreen 03:10 02-27-2007
No!
Im guessing so (Sardina, Italy,Britan etc. plus in the map, Britan raided denmark.)

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Motep 03:23 02-27-2007
I need subjects!!!

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Faust| 03:40 02-27-2007
Originally Posted by pevergreen:
No!
Im guessing so (Sardina, Italy,Britan etc. plus in the map, Britan raided denmark.)
Well I meant HOW do you transport troops across water.

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Csargo 05:53 02-27-2007
Originally Posted by Faust|:
Well I meant HOW do you transport troops across water.
Originally Posted by Lucjan PM:
To save on complication, as there's a lot to the game already, it won't actually be necessary to construct navies but armies will cross water as if they were on a fleet. If armies engage at sea, missile troops work the same and infantry can board so they work the same, but cavalry lose their special abilities and fight solely as infantry.
Here.

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CountArach 06:02 02-27-2007
Awww :( There goes my pirating idea.

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Lucjan 13:50 02-27-2007
Come now CountArach! You can still be a pirate! Sack enemy coastal cities, withdraw, head further down the coast and do it again! Sure pulling out so fast like that means you'll lose actual control of the city, but you get 4 turns worth of its income. Pirating is a very real possibility.

I just wouldn't expect other players not to come after you for it. Or, in that respect, keep castles with large garrisons near important port cities.

Cimmerian, sorry but as of right now, Pever only has 1 city and can't bestow a duchy or county until he has more. I can grant you your own kingdom in a different section of Italy, or you can wait until Pever founds new cities after the game starts and see if he'll be kind of to duke you .

Crazed Rabbit and Destroyer of Hope, thanks for adding some more meat to the east.

I also noticed something else that I accidentally left out of the first post.

City Garrisons - While castles provide the largest garrisonable spaces on the map, they're not the only ones. Cities can also be garrisoned, but to a lesser degree. Whereas castles can hold 10,000 troops for every level, cities can only hold 2,500 per level.

So the maximum level 3 castle can garrison 30,000 troops, while the maximum level 5 city can garrison 12,500 troops.

However, both cities and castles have the added bonus of their garrison troops receiving +5% to all defense rolls, and missile troops receiving +5% to all attack rolls.

Prolonged sieges will be left out of the game due to the real time length of each turn.

EDIT - We'll worry about the possibility of discovering America after Europe has been fully settled. I'm not saying it won't be possible...but it might make the scope of the game too large for one man to handle running.

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pevergreen 01:22 02-28-2007
Cimmerian has informed me he will wait for a duchy of mine. We are RL friends and will communicate like that sometimes. He is too lazy to post while playing the helicopter game

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CountArach 04:04 02-28-2007
Originally Posted by :
Come now CountArach! You can still be a pirate! Sack enemy coastal cities, withdraw, head further down the coast and do it again! Sure pulling out so fast like that means you'll lose actual control of the city, but you get 4 turns worth of its income. Pirating is a very real possibility.
I'm tempted to just go in and destroy cities :P

I can recolonise the land later right?

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Lucjan 13:26 02-28-2007
Yes you can recolonise later. As soon as the next turn later actually, but the wisdom in that would depend on the proximity of angry enemy armies.

And that's fine pevergreen.

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Lucjan 21:21 03-01-2007
Ok!

I know I said the game would start March 5th, but I'm as eager as any of you to get into this.

So, I'm willing to start the game tomorrow. Frday, March 2, for a couple reasons. Firstly, I'd like to be able to answer any and all questions that may arise during actual play over the course of this weekend so we can all be sure of everything and have any potential issues hammered out early on. Secondly, I'm as eager to start as any of you.

I'll officially start accepting turns tomorrow on March 2nd,

and the first turn will end on Friday March 9.

Also, Faust brought up an interesting question in a pm that I think should be adressed here.

Originally Posted by :
Hello Lucjan,

One question about your game: What are the requirements for founding a city? For example, say my first city is in Denmark. What is stopping me from immediately founding a city by the Black Sea, or wherever I please?

Faust
My responce was --

Originally Posted by :
Distance and all the game mechanics related to it is to stop you.

Movement of armies and settlers is only up to 250 kilometers per turn. That and common sense as well. The farther apart your newer cities are the harder it will be and the longer it will take to reinforce them with troops from older, more populace cities.

Cities are settled in groups of 1,000 settlers, each costing 1,000 gold to send. A city requires 3,000 people to be large enough to collect taxes, if it ever drops below 3,000, it stops being profitable until the population comes back either by time or it's resettled.

That and cities don't have infinitely extending boundaries, as shown in the preview maps, if you found a city 1,000 km from your next nearest city, it will take 4 turns for the settlers to arrive, it will acquire no trade as it won't be connected to anything (unless it's a port city), will be very difficult to reinforce, and will be subject to the whim of the nearest enemy civilization.

Overall, it's more of a hassle than it's worth to try to spread yourself far and wide before you have any kind of a localized homeland or financial stronghold from which to do so, and could potentially mean an early defeat.

If your first city is, for the sake of argument, Copenhagen, it would benefit you to stay in the regions of northeastern germany, mainland denmark and the southern tip of sweden to consider your first colonies.
EDIT - In the unlikely event that my pm box fills and you can't get through to me on the .org, send any orders to lucjian@yahoo.com (yes, intentionally misspelled from the proper pronunciation used here on the .org)

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Lucjan 21:30 03-01-2007
Sorry for the double post, but a few players joined in after this was sent out and I just want to make sure it's available for everybody just in case. Those who already have this, scroll down anyway to read the note at the bottom.

Originally Posted by :
Just to clarify some minor things, sending orders in Rise of Civilization is easy. All you need to do is send me a PM with any of the things you want done, and I'll go about subtracting all the necessary expenses and working out your new treasury, upkeep, etc.

Diplomatic conversation between players is encouraged and will most likely be necessary for neighbors and allies, but I only need to know when actual treaties are agreed upon.

Here's a list of orders you could make.

Stances and Treaties
(For alliance, NAPs and trade agreement I need both players to confirm it with me.)
- Alliance
- Non Aggression Pact
- Trade Agreement
- Peace
- Ceasefire (for x number of turns)
- War
- Instinctive National Loathing

Other Diplomatic Actions
- Give Money
- Give Troops
- Give Region
- Give City/Castle
- Appoint Duke
- Appoint Count

Cultural Actions
- Found a New City (1,000 gold per 1,000 settlers)
- Settle an Existing City (1,000 gold per 1,000 settlers)


Military Orders -
- Build Castle (2,000gold start, 1,000 gold upgrade)
- March Army
- Occupy / Destroy captured castle.
- Occupy / Sack / Exterminate captured city.
Also -

All players will start the game with the following.

A Level 3 city, their capital, with a population of 20,000.
Taxes/Trade = +600
Upkeep = -0
Current Treasury = 7,500

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Caius 03:38 03-02-2007
I know, this isnt started...yet

So, If UltraWar agrees, I propose an alliance with trade agreement

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Lord Winter 03:45 03-02-2007
Lucijen could you you update the map with mine and rabits starting positions?
By the way your link is broken.
Thanks

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Ignoramus 03:58 03-02-2007
I'll play as the Anglo-Saxons(Northern England of course).

Do you want me to get off your island too Csar?

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Csargo 07:14 03-02-2007
Originally Posted by Ignoramus:
I'll play as the Anglo-Saxons(Northern England of course).

Do you want me to get off your island too Csar?
Don't you think it will be a little crowded?

Oh and GET OFF MY FRICKEN ISLAND YOU YOU AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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CountArach 07:45 03-02-2007
Later in the game I am looking to hire out my ability as a pirate. If anyone has a good prospect for me, then please feel free to PM me!

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pevergreen 13:56 03-02-2007
Twilightblade is going to join my Roman team (it is growing nicely),
He should have PM'ed you already.
Another RL friend, who signed up today, wants to be involved, but not over the top involved. Oh, he plays mafia.

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Lucjan 20:32 03-02-2007
Don't know what's going on with that broken link, I'll take a look at it.

Here's the most up-to-date map. Please note the moves I've receieved already won't be shown until the end of turn 1 (Friday this coming week), most likely going up Saturday afternoon.

Spoiler Alert, click show to read: 


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CountArach 21:00 03-02-2007
Lol, the British Isle are going to be incredibly bloody. Nothing like a good bit of pirating to tip the balance in your favour *cough*

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HughTower 21:35 03-02-2007
Right, have we started yet? Presuming you're telling us what our first city is by PM? Though I imagine that mine will be Paris...

I have these questions:

  1. Is there a limit to the orders I place each turn?
  2. When did the financial benefits of my actions kick in - e.g. I found a new city in Turn 1, do I find that my income (if I've put 3000+ settlers in) will rise at the beginning of turn 2?
  3. Do I just tell you what new city I want to found, say, Dijon etc?
  4. Do domestic trades routes count as well as foreign ones - eg if I found Dijon, do I get my 5% trade bonus in Paris & in Dijon?
  5. Are we all Kings then?
  6. What is the relevance of population other than to settle with?
  7. Do I ask enough questions?




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Crazed Rabbit 21:57 03-02-2007
How big are the sea regions - could I, Egypt, trade with Greece, Italy, Corsica?

Also does the terrain affect the founding of cities - like the desert I am surrounded with?

Crazed Rabbit

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UltraWar 22:35 03-02-2007
Originally Posted by Caius Flaminius:
I know, this isnt started...yet

So, If UltraWar agrees, I propose an alliance with trade agreement
I agree to your well crafted proposal and may our great Iberian Nations grow and prosper from this.

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Ignoramus 23:39 03-02-2007
Lucjan, I can't see the latest map.

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Motep 23:53 03-02-2007
wait, wait, wait...did you start the game yet?

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Csargo 00:02 03-03-2007
Originally Posted by Ignoramus:
Lucjan, I can't see the latest map.
Don't worry you won't be on MY little island for too long Ign.

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Motep 00:07 03-03-2007
I publicly announce my support for Ichigos claim to the British isle.

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