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  1. #1
    Member Member Domitius Ulpianus's Avatar
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    Default Two questions about KH recruitment

    Hello there everybody!

    Im playing a KH campaing and so far I am having a blast. This is my first time with them...so I have a few questions for the vets or the EB team (if they are so kind to give some words of wisdom):

    1) Why does Sparta (govt type 1) have less unit choices than Athena(govt type 2 I think) with the same lvl of MIC?

    2) what lvl of Mic do I need and/or where can I recruit Spartiates Hoplitai (Im assuming Sparta only...but just wanted to make sure.

    Thanks a lot!
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    A pipe smoker Member MiniMe's Avatar
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    Default Re: Two questions about KH recruitment

    Quote Originally Posted by Domitius Ulpianus
    1) Why does Sparta (govt type 1) have less unit choices than Athena(govt type 2 I think) with the same lvl of MIC?

    2) what lvl of Mic do I need and/or where can I recruit Spartiates Hoplitai (Im assuming Sparta only...but just wanted to make sure.
    2) Yep, they're Sparta exclusive only =) ;
    1) Since in 0.8.1 Spartiates Hoplitai stats are improved... you don't wan't to produce anything else there! =)
    (BTW: 0.8.1 Spartiates Hoplitai really ROCK, one of the best)


  3. #3

    Default Re: Two questions about KH recruitment

    other question...who to hell has had the idea to make greek general a foot hoplite unit in 0.81? (former Choosen Hoplites in 0.80 if i remember correct...they now not recruitable but a general Unit).

    First a General that running on his own feet from left to right of the front looks a bit......... mhm ;)

    second and there is the real problem this Unit runs alway in phalanx mode...so the slow as hell, they cannot run with other Units if you have to advance or retreat, you cannot turn phalanx modus off since its the rally button in General Unit...they are now really useless except for static, defensive battles.....everytime if you have to move in the battle the Koinon General is useless and only ballast :P

    Please fix it as fast as possible, its stupid and even not realistic, everytime except defenses and even than a General hast try to be as mobile as possible even if he was the one man of 1000 that has had a Horse or chariot ^^ .....and now this

  4. #4
    Member Member Domitius Ulpianus's Avatar
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    Default Re: Two questions about KH recruitment

    Quote Originally Posted by Schatten
    other question...who to hell has had the idea to make greek general a foot hoplite unit in 0.81? (former Choosen Hoplites in 0.80 if i remember correct...they now not recruitable but a general Unit).

    First a General that running on his own feet from left to right of the front looks a bit......... mhm ;)

    second and there is the real problem this Unit runs alway in phalanx mode...so the slow as hell, they cannot run with other Units if you have to advance or retreat, you cannot turn phalanx modus off since its the rally button in General Unit...they are now really useless except for static, defensive battles.....everytime if you have to move in the battle the Koinon General is useless and only ballast :P

    Please fix it as fast as possible, its stupid and even not realistic, everytime except defenses and even than a General hast try to be as mobile as possible even if he was the one man of 1000 that has had a Horse or chariot ^^ .....and now this
    Your answer is in this thread Schatten: https://forums.totalwar.org/vb/showthread.php?t=79875

    I did the changes Foot proposed and I really love my generals now (Spartiates Hoplitai)
    «Iustitia est constans et perpetua voluntas ius suum cuique tribuendi. Iuris praecepta sunt haec: honeste vivere alterum non laedere, suum cuique tribuere.»

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  5. #5

    Default Re: Two questions about KH recruitment

    hmm, spartans..but it fix its only a bit since even without phalanx they still to immobile and slow as a General...no way to bringt them fix from one side of the battle to another to enourage units or lead a attack into a gap in enemy formation...

    has anybode make a change to cavalery Unit (like this one that Thellos Athenaios has posted in the thread) and can say that this change works?

  6. #6
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Two questions about KH recruitment

    Quote Originally Posted by Schatten
    hmm, spartans..but it fix its only a bit since even without phalanx they still to immobile and slow as a General...no way to bringt them fix from one side of the battle to another to enourage units or lead a attack into a gap in enemy formation...
    If those ugly, hairy and unwashed Sweboz and effeminate perfumed Saba barbarians can manage with foot generals, surely the mighty righteous Hellenes can pull it off as well ?
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  7. #7
    EBII Council Senior Member Kull's Avatar
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    Default Re: Two questions about KH recruitment

    Quote Originally Posted by Schatten
    other question...who to hell has had the idea to make greek general a foot hoplite unit in 0.81? (former Choosen Hoplites in 0.80 if i remember correct...they now not recruitable but a general Unit).

    First a General that running on his own feet from left to right of the front looks a bit......... mhm ;)

    second and there is the real problem this Unit runs alway in phalanx mode...so the slow as hell, they cannot run with other Units if you have to advance or retreat, you cannot turn phalanx modus off since its the rally button in General Unit...they are now really useless except for static, defensive battles.....everytime if you have to move in the battle the Koinon General is useless and only ballast :P

    Please fix it as fast as possible, its stupid and even not realistic, everytime except defenses and even than a General hast try to be as mobile as possible even if he was the one man of 1000 that has had a Horse or chariot ^^ .....and now this
    Thanks for that thoughtful and coherent critique. The EB team really doesn't care if people want generals on horseback or rocket sleds, we'll follow history insofar as it's possible. So you might try consulting some books on Greek warfare. Anyway, a new KH general is part of the Hotfix. A phalanx-based general is one historical possibility for this time frame, but the problem is the hard-coded inability to switch them out of phalanx formation without using a non-intuitive technique. Hence you'll get a hoplite general soon.
    Last edited by Kull; 02-26-2007 at 20:35.
    "Numidia Delenda Est!"

  8. #8

    Default Re: Two questions about KH recruitment

    Quote Originally Posted by Kull
    Thanks for that thoughtful and coherent critique. The EB team really doesn't care if people want generals on horseback or rocket sleds, we'll follow history insofar as it's possible. So you might try consulting some books on Greek warfare. Anyway, a new KH general is part of the Hotfix. A phalanx-based general is one historical possibility for this time frame, but the problem is the hard-coded inability to switch them out of phalanx formation without using a non-intuitive technique. Hence you'll get a hoplite general soon.

    hmm...no idea why you have make the change since there was no need for it but please dont sell us the story about KH (Greek) Generals that walk on their feet into battle ;)

    Except very rare times like a city defense or defense of a static position or "last stand" they had everytime a Horse (or earlier often a chariot) and their Guards too...if they lost it later in battle or settle down to do something...its a another story and event than most times somebody has had their horse near to the General if he needs it again...but i know not one ancient open field KH Battle where the General has fight from begin until end on his feet and has run over the battlefield...even at Theromopyle Leonidas has start the Battle at his Horse and settled down first after the Spartans had taken their Position for their "last stand"....and even if so the Sweboz should run on their feet to since it was much harder to find a horse in ancient german forest as in ancien Hellen ;)

    anyways in the game its all a compromis (hope the correct english word^^) between history and game mechanic...but why you have change a thing that has work well (if you think their bodyguards too strong so why not KH medium Vacalery or so that is weaker?) to one than its not really history correct and event dont work well (the phalanx formation-problem)? cannot really understood it, mhm

    So i want not more as a way to change this back into Cavalery Unit to give them their mobility back, not more.

  9. #9

    Default Re: Two questions about KH recruitment

    IF you want the EB team to change the KH general to have cavarly bodyguards then you MUST SHOW THEM historical documents which show KH generals riding and fighting on horses (like the Macedonians did). But if you can't show them the historical references, and still KH generals in horses then you are playing the WRONG MOD.

  10. #10
    Member Member Domitius Ulpianus's Avatar
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    Default Re: Two questions about KH recruitment

    Quote Originally Posted by Schatten
    hmm...no idea why you have make the change since there was no need for it but please dont sell us the story about KH (Greek) Generals that walk on their feet into battle ;)

    Except very rare times like a city defense or defense of a static position or "last stand" they had everytime a Horse (or earlier often a chariot) and their Guards too...if they lost it later in battle or settle down to do something...its a another story and event than most times somebody has had their horse near to the General if he needs it again...but i know not one ancient open field KH Battle where the General has fight from begin until end on his feet and has run over the battlefield...even at Theromopyle Leonidas has start the Battle at his Horse and settled down first after the Spartans had taken their Position for their "last stand"....and even if so the Sweboz should run on their feet to since it was much harder to find a horse in ancient german forest as in ancien Hellen ;)

    anyways in the game its all a compromis (hope the correct english word^^) between history and game mechanic...but why you have change a thing that has work well (if you think their bodyguards too strong so why not KH medium Vacalery or so that is weaker?) to one than its not really history correct and event dont work well (the phalanx formation-problem)? cannot really understood it, mhm

    So i want not more as a way to change this back into Cavalery Unit to give them their mobility back, not more.
    «Iustitia est constans et perpetua voluntas ius suum cuique tribuendi. Iuris praecepta sunt haec: honeste vivere alterum non laedere, suum cuique tribuere.»

    Re-writing history, one turn at a time, with:

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