Looks like I did figure out the fix for towers on my own. You just add the arrow level to the last wall level, correct?
@Foz: Forgive me if I repeat anything you've just said in your post, my brain is a bit foggy ATM.
If I'm understanding you and how I think this game works Tower engine functionality is either:
A) Hardcoded bar the existing entries in the Descr_Walls file, although the tower bug fix things make it clear that we can add already existing towers to walls earlier if we wish.
B) it's not hardcoded but is spread around. based on my limited knowledge of how M2TW seems to work and how DoW works in regards to this the game probably uses the entries in the Decr_Projectile file and the calculations in whatever Ballistic model is used in the game to determine arrow appearance, firing angles, Arrow drop, e.t.c. however their is probably something either in the Tower Model file, Tower Animation File, or another separate Tower related file that tells the tower exactly where the projectiles issue from. This may or may not, (depending on how it's coded and how error prone the hardcode is), allow you to have more than one set of points defined (i.e. you may be able to define 2 or more sets of points with each needing a separate entry in the appropriate level section of the appropriate tower type). In addition if the Hardcode is lax enough we might even be able to define more than one weapon as using 1 set of firing points, (this is something DoW will let you do, but it's much laxer about animations, you can have invisible weapons with invisible projectiles killing models if you want).
It's this last possibility that I'm hoping to use, I was hoping that someone might have found some more wall/tower related entries outside the Export_Decr_buildings file, and Descr_Wall file, or know somthing that would not only tell me if it was possibbile, but prefrebbly how to do it.
Does any of that make sense and have I just repeated you their or am i on a completely different track altogether.
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