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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Faction creator question

    Creator factions have to be one of the normal factions. The rebels can't be the creator. Nor can the rebels be included or excluded in building restrictions. Nor can the rebels be included/exculded from unit recruitment. The rebels are definately not like any of the other factions in game dynamics and coding.


  2. #2
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Faction creator question

    Well what I was trying to say was to not have faction creators I guess, just make it so that any settlement that rebels automatically just goes to the rebels.

  3. #3

    Default Re: Faction creator question

    Rebel faction creator I think works Marcus, but it has bad side effects. Or maybe that was rebel faction culture. It causes the buildings to all look like roman ones, no matter where it is. Cities look like roman ones on the strat map too. We tried it early on and felt there was no way we could live with it so we moved on.

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    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Faction creator question

    I was pretty sure that I heard that settlements have to have a factions to rebel to that isn't rebel. Without this there will be problems. Though I heard that like a year ago and it was probably in some random forum, so that means it could be crazy incorrect.

    (Man, I'm tired, I can't even phrase sentences (or spell 'frase').)


  5. #5
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Faction creator question

    Quote Originally Posted by Teleklos Archelaou
    Rebel faction creator I think works Marcus, but it has bad side effects. Or maybe that was rebel faction culture. It causes the buildings to all look like roman ones, no matter where it is. Cities look like roman ones on the strat map too. We tried it early on and felt there was no way we could live with it so we moved on.
    Our rebels are in the greek culture now, so their cities would look like western greek ones.

  6. #6
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Faction creator question

    When a faction creator is destroyed, the settlement that would have rebelled to that faction goes to rebel. Is there any way to simulate this through a script? Have the rebels have whatever kind of settlement and everything else that matches their location or whatever needs to be taken into consideration, basically like having the faction creator, but through a script or some other method (of course I don't know if it's possible) have them go to rebel. If not then oh well, I'll move on too I suppose.

  7. #7

    Default Re: Faction creator question

    Quote Originally Posted by Wonderland
    When a faction creator is destroyed, the settlement that would have rebelled to that faction goes to rebel. Is there any way to simulate this through a script? Have the rebels have whatever kind of settlement and everything else that matches their location or whatever needs to be taken into consideration, basically like having the faction creator, but through a script or some other method (of course I don't know if it's possible) have them go to rebel. If not then oh well, I'll move on too I suppose.
    Well some cities should rebel to their starting faction. If Rome falls to Carthage let's say, but rebels free a few turns later, it's going to rejoin the Roman Republic, not start it's only city state all over again.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  8. #8
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Faction creator question

    Other than starting regions is what was implied.

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