I don't know if anybody has posted this topic before, but is it just me or are units walking/running way too fast, specifically in relation to artillery units fire rate. It seems w/gunpowder artillery I get just 1-2 shots off before the main lines meet and the artillery stops shooting. I've tried all sorts of config to get more out of arty and they all stop firing unless I'm directing them at an enemy unit not engaged, usually at enemy rear, and no friendly unit is in front of guns. I don't mind friendly fire, just wish they'd keep firing at something.
- I've tried placing artillery in front and far behind spearwall
- I've tried placing artillery among spears and/or muskets, like so
SSSSSS G G MMMMMM G G SSSSSSS
Arch Arch Arch Arch Arch Arch
- I've tried placing artillery on a flanking hill far away from main line, like so
GG or GG
or GG Main line or GG
At this point I've concluded that gunpowder artillery is usefull only on seige maps and pretty useless on battlemap, given their slow rate of fire and poor accuracy, unless the enemy is standing still and willing to be pounded w/shot. They take up valuable unit slots and don't generate anywhere near the same casualty #'s vs. archers/crossbows which have 1/2 -1/3 the range. What has your experience been??
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