Quote Originally Posted by Daykeras
It's not an animation issue, unless the animation only happens when "Melee"/Charge radius has been reached.

As for the double clicking/running... they still stop. They will run to their target, get to charge distance, stop, switch weapons, then attempt to charge.

Try it yourself. It's very silly.

No archers, I'm not telling you to run at the enemy so you can bash them with your bows... but if you could do that without having to stop I'd gladly let you.
I'm jsut mentioning that because it was the same issue with phalanx charges in RTW. When you disable phalanx formation and tell them to charge, they would approach with pikes in the air, and right when they charged the pikes disappeared and their swords were drawn.

It wouldn't seem to be a problem so long as there swords are out when they first take a whack at the enemy ;)