I can't directly link to the article, but it's at http://www.totalwarblog.com/
Click the December 2006 archive, and scroll way down towards the bottom. Search for the text "Regarding the new charge mechanic, there are two charges available to a cavalry unit". That should take you directly to the start of that section. The gist of it is, double-click charging will stop after 10% impact. Single-click charging (formed charge, they call it), will keep it's momentum much longer.
Personally, I absolutely hate this mechanic, I thought the RTW method was great, single or double click and you're good to go. I guess there were enough people complaining about how "overpowered" cav were in the game so they got nerfed. I guess I can understand that, but heavy cav charges really were utterly devastating against all but braced heavy spears/pikes, and as such they should kill as many on impact. This isn't even going into the unit cohesion problem the game still has, albiet fixed somewhat in the 1.1 patch, somewhat being the key word. /shrug My $0.02.
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