Hmmm, by friends I mean my friends. Anyway, Rex asked me about the factions and how the sieges will be done in the 1821 mod since by the 19th century there were no more city walls. I post here my answer, as i believe it will help the mod members

I wrote: "I believe we should have Turkey, Greece, Wallachia (after Rex's suggestion), Bulgaria, Serbia and maybe Egypt in the first release.
About the sieges. In Greek history we had sieges (Im Greek by the way), like in the cities of Mesologgi. I thought a way of getting around this. There will be 2 possibilities:
1) Direct battle, no siege. A battle will take place outside the town and if the army in the town loses the battle then the town is lost. I will study the upkeep parameter so that a player will have the ability to keep armed forces in a town without risking economic catastrophy
2) Siege for 3-5 turns according to the size of the town. The faction that lays the siege wont have the ability to attack before the turns run out. BUT, if a town is sieged this will have a demoralishing effect to the upkeep army and there will be also a high risk of rebellion inside the town.
This will require some scripting, but i believe it can be done. The armies will have cannons of different leves but they will be used against the armies, not city walls. (We are going to need ingenious scripters).
I generally believe that, although difficult, this mod can be done and the final result can be awesome. Once again i want to invite people with skills in mapping, skinning, scripting and the rest, to help us pull this project trough.

Also, i thought sth about the sea trade. Of course there will be war ships but in addition we will have trade ships (this is my original idea but if the sripters cannot implement this we can omit it, although i believe it will be a nice idea to have ingame). Trade between ports will be achieved only when a trade ship reaches its destination port (from port A depart to port B arrival). I hope scripters find a way to implement this. This will enable a more naval orientated approach to the game and allow war ships to attack traders and cripple the trade of enemy factions

P.S. Generally, about the mod, i know it will reguire many units. Thats where i come in, i will manage that, i can model also new buildings if we can implement them in the game, i will take care of the loading screens, the faction icons...mmm i dont know if im forgetting sth.

I will post soon the Greek line of units.