The original release of Close Combat III commonly presents problems running on modern PC’s. Cross of Iron has been engineered to be compatible and stable with current levels of PC Systems with Pentium 4 and above, DirectX9+, and Accelerated Graphics Adapters. However, it should still run on systems it was originally designed for, though this has not been comprehensively tested.
In addition, improvements have been made to the AI to reduce some of the more inadequate performance issues, in particular with respect to vehicle pathing, the 'crawl of death', and Team and Unit morale and response in general. For example, it is much more risky to try and use Teams in isolation as the influence of Command Teams is more significant. You should find that you will need to play more cohesively than in the original game
Other improvements, upgrades, and additions include:
· DirectX handling
· Timing
· Scroll Speed handling
· Crash on Battle Maker (Scenario Editor) resolved
· Volume Adjustment Slider available in Options
· Multiplayer Connectivity restricted to TCPIP (WAN/LAN) only
· New Sounds (many not heard before)
· Explosions from CCIV (Batttle of the Bulge) have been used, which are more impressive.
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