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Thread: .cfg Files in Distributed Mods With Mod Folders

  1. #1
    Senior Member Senior Member Carl's Avatar
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    Default .cfg Files in Distributed Mods With Mod Folders

    I've moved over to using a Mod folder for my ProblemFixer, however that raises an issue, if i distribute it they'll be stuck with my graphics and options and whatnot, is their any way around this, can i make the game check the default file for the vidio/audio/gameplay/e.t.c. options and update my mod's cfg file with the appropriate entries?

    I'm currently also starting BETA testing on my V1.2 ProblemFixer build, I could do with more volunteers however, the thread for it is here.

    Now that that shameless plug is out of the way:

    Thanks for any Help.

    Carl.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: .cfg Files in Distributed Mods With Mod Folders

    Spurius wrote a useful batch file for that end:
    http://www.twcenter.net/forums/showthread.php?t=72697

    You'll have to edit it a bit so that the right cfg file is created, though.

  3. #3
    Senior Member Senior Member Carl's Avatar
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    Default Re: .cfg Files in Distributed Mods With Mod Folders

    Thanks for the link, I didn't even know WinRar could create self extracting files like that.

    Now lets hope I can make it work.

    Thanks.

    Carl.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

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