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  1. #1

    Default need a manual control for the freaking gate

    Seriously, how hard is it to do that?

    Why would they just let the gate be like an automatic doorway? If you can open the gate manually, you could just charge right out, and wouldn't have to wait at the gate and be bottlednecked when you sally out to meet the enemy.

  2. #2

    Default Re: need a manual control for the freaking gate

    Agreed. Also, you should be able to shut it, regardless of how close anything is to it... or under it. If I close the gate on some of my own men... so be it. If I catch a few enemies... hehehe. The balance though should be the gate opening and closing slower as a balance. The big huge gates in those days didnt move at a moment's notice.
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  3. #3
    Cynic Senior Member sapi's Avatar
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    Default Re: need a manual control for the freaking gate

    My guess as to why a manual control isn't ingame is that it would lead to some members of a unit being stranded, and as we all know, when some men get stuck at the bottom of ladders etc it really stuffs things up.

    Adding another aspect of the game sure to cause such problems wouldn't be a great idea, imo
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  4. #4

    Default Re: need a manual control for the freaking gate

    ^that's a good point, but I'd like to see some simple control of the gates, towers too - I don't know why I can't tell my towers which units/siege engines to fire at... ie: if they throw ladders up against the walls and their general moves forward into range I'd rather my towers fired at the general out in the open rather than at the men climbing onto my walls because half the time they end up hitting my own defending unit in the back of the head =/
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  5. #5
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: need a manual control for the freaking gate

    Quote Originally Posted by SMZ
    I don't know why I can't tell my towers which units/siege engines to fire at... =/
    I think that would make things very easy. Think about it, the enemy breaches your walls and while storming through them their General approaches into firing distance of your towers. How many shots do you figure would you need to hit him? Also, what would the tower crew think? Rather than shooting at the enemies that approach their position and threaten their lives, they shoot at a Cav unit that can't enter the tower and is outside the castle anyway.

    I think it's fine that we can't control the towers.
    I think the gates can use some tweaking, it's not good that cav can charge through when chasing infantry and thereby takes the gatehouse. Also, the way over the ramparts in larger castles needs to be closed for enemies. It doesn't make sense to have different wall levels when you can just walk through a door and that's it.
    The doors and gates need to close immediatly after the friendly unit, even if that means killing enemies with the falling gate.

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  6. #6

    Default Re: need a manual control for the freaking gate

    It should also be possible to repel ladders, that's what halberdier where all about.
    Too many 'shoulds', I know [sigh].

  7. #7
    Member Member Zghuk's Avatar
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    Default Re: need a manual control for the freaking gate

    Quote Originally Posted by sapi
    My guess as to why a manual control isn't ingame is that it would lead to some members of a unit being stranded, and as we all know, when some men get stuck at the bottom of ladders etc it really stuffs things up.
    Stranded men? Who cares?

    We have to defend a city and the closed gates are more important... I think in MTW1 there was a manual button, right?

  8. #8
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: need a manual control for the freaking gate

    We have to defend a city and the closed gates are more important... I think in MTW1 there was a manual button, right?
    No. Gates clsoed and opened as you mvoed your troops through.

  9. #9
    Member Member 5 Card Draw Champion, Mini Pool 2 Champion, Ice Hockey Champion, Mahjong Connect Champion Northnovas's Avatar
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    Default Re: need a manual control for the freaking gate

    YES! YES! There should be a manual control. Nothing worse then a bad mouse click in the heat of battle and a unit sallies out. The enemy infantry was routed off the walls and there is just enemy calvary outside the walls. Now the gates are wide opened and no way to close them quick enough because of an errand unit in the wrong place. ARRGHH!

  10. #10
    has a Senior Member HoreTore's Avatar
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    Default Re: need a manual control for the freaking gate

    Quote Originally Posted by Lusted
    No. Gates clsoed and opened as you mvoed your troops through.
    Yes, but you did have the option to lock it so it wouldn't open for anyone, friend or foe. It still wouldn't close until a unit was completely through it however.
    Still maintain that crying on the pitch should warrant a 3 match ban

  11. #11
    Cynic Senior Member sapi's Avatar
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    Default Re: need a manual control for the freaking gate

    Quote Originally Posted by Zghuk
    Stranded men? Who cares?

    We have to defend a city and the closed gates are more important... I think in MTW1 there was a manual button, right?
    Stranded men = uncontrollable units

    The same issue which causes units to be practically unusable once they start climbing a ladder would cause severe problems if they got split up between inside and outside the walls.
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  12. #12

    Default Re: need a manual control for the freaking gate

    Yes, that really anoying not to be able to close the doors.
    About the split units:
    make the unit go just outside an other door. If they survive, they will meat a gain. Or whot?

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