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Thread: What improvements in M2TW do you like better than in previous TW games.

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  1. #1
    Master of Pikes Member KHPike's Avatar
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    Default Re: What improvements in M2TW do you like better than in previous TW games.

    1. Map. It's bigger and is dynamic with many battlegrounds based on where you are attacked, unlike in MTW where each province has a predefined one.
    2. The Pope. He's now easier to control and more unpredictable in his behavior. Plus he won't threaten to excommunicate so soon.
    3. Fun spy and assassin vids that are repetitive but always keep you on the edge. (Like the one with the spy in the bush and the one with the assassin behind the door as he may get hit)
    4. Battles don't end abruptly as in MTW. In MTW I was chasing a routing king with cav and was about to kill him when the scoreboard came up...
    5. Missions that add depth to the game.
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  2. #2
    Festering ruler of Insectica Member Slug For A Butt's Avatar
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    Default Re: What improvements in M2TW do you like better than in previous TW games.

    1. Graphics. Like you said, no brainer.
    2. Campaign map. Such an improvement on that patchwork Risk campaign map in MTW.
    3. I'm going to be accused of heresy here... but sometimes the AI is better, sometimes worse. One thing I don't miss from MTW is having to chase an outnumbered enemy round and round a big field before I corner it so it will fight.
    4. Overall feel. I think it feels much more fluid than MTW. Maybe down to the campaign map, maybe down to the graphics, maybe down to god knows what. I can't put my finger on it but I just prefer the overall feel of M2TW.
    5. M2TW has some great sounds too... "I'll bring the house down, eh Sire?" etc.
    6. M2TW is better supported than MTW in respect of patches. Can't be bad.

    My twopenneth.

    .
    A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
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  3. #3

    Default Re: What improvements in M2TW do you like better than in previous TW games.

    ^ I'll second that part about chasing units all over the map! Holy hell that got irritating quickly.

  4. #4
    Festering ruler of Insectica Member Slug For A Butt's Avatar
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    Default Re: What improvements in M2TW do you like better than in previous TW games.

    Quote Originally Posted by rosscoliosis
    ^ I'll second that part about chasing units all over the map! Holy hell that got irritating quickly.
    That annoyed me more than almost anything in any other TW game since.
    It felt like this

    .
    A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
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  5. #5
    Member Member Razor1952's Avatar
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    Default Re: What improvements in M2TW do you like better than in previous TW games.

    The city building rationale and control is much more logical IMHO, especially squalor impacts on city size and hence tax, but doesn't require the massive effort ot stop rebellions as in RTW.


    Provacateur type activity by spies which allow covert city attacks.
    Such is life- Ned Kelly -his last words just before he was hanged.

  6. #6

    Default Re: What improvements in M2TW do you like better than in previous TW games.

    While the AI has a long way to go, I think it's much better than RTW. In RTW, it was no problem to decimate an army with missile fire then charge and rout. It feels less passive to me and I end up taking more casualities than I did in RTW when it was not too hard to end up with less than 150 deaths in a 2000 person army vs an equal army. Occasionally they'll still stand around and take fire (especially when you sally forth) but overall I think it's better.

    I like the use of priests and merchants as they add an extra way to conquer the world, so to speak and gives the peaceful approach more variety.

  7. #7
    Senior Member Senior Member Forward Observer's Avatar
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    Default Re: What improvements in M2TW do you like better than in previous TW games.

    I'll also put in a "well done" on the graphics. The cities and castles are amazing and so are most of the landscapes. In just about every field battle or siege assault, I spend almost as much time gawking at the scenery and taking screenshots as I do conducting the battles.

    I am not going to go into some to the other improvements that have been repeated several times, but I will mention siege engines and siege assaults.

    Making siege engines mobile has added a whole new dynamic to the game.
    In first Medieval game because they were immobile once placed, they were simply difficult to use effectively in a siege, and all but useless in field battles.

    Occasionally in a static defense or a bridge battle in the first game they might score a few long distance hits, but otherwise one was probably better off using the slot for an extra missile unit.

    Because of this difficulty and the fact that a good many castles were going to fall in 2 or less turns, after conducting one or two siege assaults in MTW, I rarely bothered with them any more, but simply waited out the enemy until their stronghold fell. If I got a message that it was going to take a long time I usually just auto-resolved.

    Now in M2TW with fully mobile artillery, and the fact that the time that a settlement will fall is almost alway 6 to 8 turns there is simply more of a reason to conduct an assault. Auto-resolving is also less attractive since it can result in a lot of expensive property damage that one has to pony up to repair later.

    Anyway, I really look forward to the assaults now, I actually get some of the most fun out of the game by planning exactly how I am going to take the fort down with the least casualties to my men and the most casualties to the enemy while doing the least damage to the structures.

    I also enjoy pulling off heroic defenses of a settlement against seemingly overwhelming odds.

    Of course I still prefer exciting well matched field battles, but now having the addition of intricate siege battles has just doubled my fun.

    Finally, I am also glad that the event movies are back, and I like to think that I show my appreciation by continuing to watch them time after time.

    Cheers
    Artillery adds dignity to what would otherwise be a vulgar brawl.

  8. #8
    Inquisitor Member Quickening's Avatar
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    Default Re: What improvements in M2TW do you like better than in previous TW games.

    Everything.

    Especially:

    1. The campaign map. A Risk-like map with the same battles in every province versus hundreds of different battlefields all across Europe? Hmm, tough one.
    It also presents loads of tactical opportunities with your forts and watchtowers, ambushing etc. It's just plain better.

    2. The battles. Aside from the fact that they clearly look a million times better than ever before, I find the pace of them to be just about right. Also, like others have said, no more chasing guys around the map to end it. And, no more stupidly tough generals.

    3. I love the units you get like Priests, Merchants, Princesses etc. Some are new and some are just more useful than they were before. I don't have a problem with the micromanagement. None of them are essential to success anyway, Im just glad they're there.

    4. The music is great. The music has been consistently great throughout the entire Total War series mind you.

    5. The New World. To be honest I thought this was a pointless addition to the game and didn't have much interest in it. But I finally managed to get there last night and Im having great fun. New music, architecture and of course units. Great stuff.

    6. The whole atmosphere is just "medieval" somehow. I love it.
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