Well I definitely learned a few things from this thread!
The meaning of that list of numbers after {SetStartLeader::} is one of the few things NOT documented in the comments within that file. First prize to whoever worked that one out!
Also, I was wrong about the name selection being random and hadn't realised that the names were also being used for all of the princes, which certainly speeds up the rate of cycling.
If the heir attributes are more under the influence of game events (I've read speculation that it's down to the manner in which the user plays and/or an inverse relationship with how successful their faction has become) than this file, the thought occurs to me that maybe their intended role could be in faction re-emergences?
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