Even better sense than before.

I'd already twigged what the 7 related to, as there was some variation in the values in default file and it also matched the number found in names.txt relating to the first 'n' names for a faction being king names.

Unfortunately, just about all of them had a '0' as the first number, which meant drawing any conclusions as to its purpose was near impossible.

Just to confuse things, the only exception to that pattern was for FN_BURGUNDY, so I was left assuming it was something to do with its special status as a late-appearing faction (forgetting that this also applies to the Swiss, who have a '0' there). Thanks for clearing up that confusion.


One thing I'll need to look at more closely, next time I'm testing mod changes, is to look at the ages of all the faction leaders on turn one (I'm using -ian mode for testing). I want to see if they all start at the same age, or if it's a random mixture.

It IS possible to control the ages of the heirs (only the under-age ones, I think) but not the StartLeaders themselves.