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Thread: Hoplites and a trait problem

  1. #1
    Member Member soibean's Avatar
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    Default Hoplites and a trait problem

    I was just wondering if it is possible to recruit hoplites such as athenian, korinthian, spartan, etc if you are not the Greek faction through the use of the local barracks option?
    If so, what level does the government and barracks need to be to access these guys?
    Playing as Makedonia, is it really worthwhile sacrificing another area of prime recruiting for my main units in order to receive these hoplites instead? meaning are they that much better than what I could recruit hoplite wise?

    Trait problem - every turn on my Makedonian Campaign I have atleast 2 or 3 generals lose the Occasional Drinker trait, even when they dont have it.

  2. #2
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Hoplites and a trait problem

    Makedonian Prohibition was a real pain in the ass.

  3. #3
    Member Member soibean's Avatar
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    Default Re: Hoplites and a trait problem

    hah, how do you mean?

    also one more question, I know that Pyrrhos (sp?) didnt attack makedonia when he had the chance, but Ive had 4 campaigns wherein he just marched away immediately and attacked Dalmatia then wasted the rest of his life there. Anyway to get him to be more of the warmongerer that he was through scripts or some such?

  4. #4
    Member Member Domitius Ulpianus's Avatar
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    Default Re: Hoplites and a trait problem

    Quote Originally Posted by blacksnail
    Makedonian Prohibition was a real pain in the ass.

    LOL
    «Iustitia est constans et perpetua voluntas ius suum cuique tribuendi. Iuris praecepta sunt haec: honeste vivere alterum non laedere, suum cuique tribuere.»

    Re-writing history, one turn at a time, with:

  5. #5

    Default Re: Hoplites and a trait problem

    It's not a script - we just can't ensure any armies we place in foreign territories will *do* something there. Too often Antigonos and Pyrrhos just walk away from cities that look like they will be easy captures. We can't do anything about it - it's the engine deciding that it's not a good idea to finish off a weak city that they hate and are at war with and right outside the gates. Go figure.

  6. #6

    Default Re: Hoplites and a trait problem

    Quote Originally Posted by Teleklos Archelaou
    It's not a script - we just can't ensure any armies we place in foreign territories will *do* something there. Too often Antigonos and Pyrrhos just walk away from cities that look like they will be easy captures. We can't do anything about it - it's the engine deciding that it's not a good idea to finish off a weak city that they hate and are at war with and right outside the gates. Go figure.
    Maybe the engine thinks its "unfair" to its fellow AI faction to attack it RIGHT in the 1st turn.

  7. #7
    She pushed me ... Member Arkatreides's Avatar
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    Default Re: Hoplites and a trait problem

    Quote Originally Posted by NeoSpartan
    Maybe the engine thinks its "unfair" to its fellow AI faction to attack it RIGHT in the 1st turn.
    There might be something in that. I know that you can (almost) always make peace with any nation that you are at war with at the start of the game (first turn) so it might be that the engine does not consider you enough of an enemy right at the start.

    This is probably in the same line with it becoming increasingly difficult to (keep) make peace as the game drags on. Some kind of hate-factor is bulding up.


    We can clone a sheep but we cannot clone a single photon.

  8. #8
    Member Member soibean's Avatar
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    Default Re: Hoplites and a trait problem

    I know what you mean about the war diplomacy

    what about the hoplite bit? Are regional hoplites worthwhile enough to sacrifice another place to get your factional units?

  9. #9

    Default Re: Hoplites and a trait problem

    I'm almost certain that there is a hate factor building up, but it can be brought down with gifts - until they reach the point where they hate you so much that they stop accepting gifts... or anything else. I wonder if a script could effect this hate factor?

  10. #10

    Default Re: Hoplites and a trait problem

    Quote Originally Posted by Danest
    I'm almost certain that there is a hate factor building up, but it can be brought down with gifts - until they reach the point where they hate you so much that they stop accepting gifts... or anything else. I wonder if a script could effect this hate factor?
    Hm, it might be possible to loop it - instant love, hehe. I'd try it if this was 10 years ago, that's for sure

    Does anyone know wheather there is anything resembling "fear" factor in the engine, that could, at least theoretically, balance out the "hate" factor in the AI. If there is, it needs a boost. The AI is downright suicidal more often than not.

    McHrozni

  11. #11
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Hoplites and a trait problem

    Yes, besieging at a city full of heavy infantry and slingers with a bunch of skirmishers and hoplitai haploi is a bad idea that the AI doesnt' seem to realize.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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